Just another small modification for loadouts, this time enabling unused weapon components and dual-wield guns with the vanilla loadouts for the O'Driscoll Boys, Lemoyne Raiders, Murfree Brood, Skinner Brothers, Del Lobo and Guards.
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Changelogs
Version 0.1
release
I wanted this mod to keep the vanilla style for the enemies, so I started learning to edit rdr2 files and I made this small modification that changes loadouts and combatbehaviour.meta by enabling some unused weapon components from Rockstar's that look exactly the same and adding another weapons to the groups because why not. I tried to keep the diversity between range and close range weapons, making dual-wielding npcs being "rare". probably not true in your save
At this moment I made changes to loadouts.meta and combatbehaviour.meta to the following groups:
O'Driscoll Boys:
Repeaters, shotguns, and dual-wield revolvers.
Lemoyne Raiders
Repeaters, rifles, double-barreled shotgun and dual wield