About this mod
Quarab horse breed for your game !
Nothing new amigo, I just let this horse breed a separate mod to mark that I made them, as well as to make it easier for me to keep track of each new horse breed I made.
- Requirements
- Permissions and credits
- Donations

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Description
Bring a new horse breed to your game !
New horses with new coats and new models.
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Some Tutorials
A. How to use my coats?
1. First, you need to install:
Script Hook
LML
Asi Loader or Online Content Unlocker
2. Once you have the "LML" folder, go into the "LML" folder and create a folder called "stream".
Then put the .ymt files (and .ytd files if available) in LML\STREAM.
B. If you want to change the size of the horse, you can change it yourself by:
1. Open the .ymt file.
2. Find the line: <scale value="1.14370000"/>
3. Customize the numbers to your liking! ("1.14370000" is the size of the Shire).
C. You can replace any horse with these horses just by renaming them according to: a_c_horse_breed_coat.ymt
For examples:
"a_c_horse_arabian_white.ymt", the new horse will replace the white Arabian.
"a_c_horse_missourifoxtrotter_amberchampagne.ymt", the new horse will replace the amber champagne Missouri Fox Trotter.
D. Many people have asked me in the personal message if I can add horseshoes to the horses,
or why I don't do the same thing for the horses in the horses' packs.
I was going to do that when I first started this work, but that will make the game lose its realism,
because suddenly wild horses have horseshoes in the wild?
But if you want to add horseshoes to the horses you are riding, you can do it yourself.
Tutorial
1. Open up the .ymt file.
2. Scroll down to the last <probability value="255"/> line.
3. Add this code below it.
</Item>
<Item>
<UNK_MEMBER_0xC720CAAA>0xD140B63B</UNK_MEMBER_0xC720CAAA>
<UNK_MEMBER_0xC8D27281>0x60C257DA</UNK_MEMBER_0xC8D27281>
<normal>0x130A9377</normal>
<UNK_MEMBER_0x7A84E7BF>0x39578DD1</UNK_MEMBER_0x7A84E7BF>
<UNK_MEMBER_0x66771820>0xAA65D8A3</UNK_MEMBER_0x66771820>
<UNK_MEMBER_0x48EA2F7E value="21"/>
<UNK_MEMBER_0x368C8AC3 value="21"/>
<UNK_MEMBER_0xB69E0AE8 value="21"/>
<probability value="255"/>
*Like this: image
E. How to find new horses after installed?
Let's see the name of the .ymt file, amigo.
The .ymt file name will be the name of the horse being replaced with the new horse.
For example, the filename is:
a_c_horse_ardennes_strawberryroan.ymt
Then the strawberry roan Ardennes horse will be replaced with the new horse.
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*If you love my works, support me at*
My Paypal
I am extremely grateful for this!
Thank you so much, amigo!
My Another Mod
New Horse Coats
New Gang Horse