Red Dead Redemption 2
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Bolmin

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bolmin70

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About this mod

The injuries overhaul, adds an extra layer to the risk of being damaged in combat! The mod adds 4 new injury types, which affect the gameplay in many different ways!

Requirements
Permissions and credits
2.0 update is out on nexus! Be sure to read the 2.0 update section below to catch up on all the new added changes!

THE MOD

The Injuries Overhaul adds the possibility of sustaining an injury during combat or generally when you take damage to a certain limb. Almost everything is tweakable in the ini file, so be sure to play with the settings before playing! 

INJURIES
Arthur (or John) can be injured. There are 4 injury types: hand injuries, head injuries, leg injuries and wounds. The injuries are sustained when the corresponding limb gets damaged. Every injury has 4 levels, these are represented with the color of the icon:  level 1 (white icon),  level 2 (yellow icon), level 3 (orange icon), level 4 (red icon). Each injury changes the way you walk and stand. For example you will limp if you have a leg injury.


Hand injuries
Hand injuries restrict the ability to hold and aim with weapons. These progress while aiming and holding weapons
-level 1 - you lose health when holding two handed weapons
-level 2 - you lose health when holding one handed weapons
-level 3 - you cannot wield two handed weapons
-level 4 - you cannot wield one handed weapons

Leg injuries
Leg injuries restrict the ability to run. These are negated by being on horseback they progress by sprinting
you limp while walking
-level 1 - you lose health when sprinting
-level 2 - you lose health when running
-level 3 - you lose health when walking
-level 4 - you lose health when standing

Head injuries
Head injuries restrict the ability to use deadeye. They progress by using deadeye
-level 1 - deadeye sometimes turns off itself
-level 2 - deadeye often turns off itself
-level 3 - deadeye very often turns off itself
-level 4 - you can't enter deadeye


Wounds
Wounds passively deplete your health for a short period of time. They are stackable and are sustained when hit in the chest.
These can be quickly cured with unopened health cures.


Treatment
Injuries heal very slowly overtime. The rate can be sped up by drinking an unopened health cure. Bathing and sleeping also drastically increase the injury regeneration speed. There is also a possibility to visit the doctor and get rid of all the injuries but at a heavy price.



2.0 Update

Injuries are core dependant

Health core - wounds
Stamina core - leg and arm injuries
Deadeye core - head injuries

This means that depending on how full the core there is a different chance of sustaining an injury and later recovering from it. For example if you have a full health core you are less likely to get wounded and even if you do, you'll recover quicker.


Tonics act as painkillers

Overpowering each core (drinking a tonic) will have different results specfically for each injuries tied to it. For example drinking a bitters, will stop all "poison" effects when you run or hold weapons. This will also disable the injured animations.



Horseback injury animations,
now if you have an injury, arthur/john will have a different stance while on a horse!

Wounded walkstyle no longer prevents crouching
New wound idle animation and walkstyle allows crouching for crouching

Injuries impact your wellbeing
the more injuries you accumulate, the worse your stamina and health regeneration speed will be.

Now leg and arm injuries charge stamina at drastically accelerated rate rather than health (can be reverted in the ini)


Doctor prompts were rewritten and should work better now

Loads of new ini file settings!

-New ini settings for tuning the recovery, progression and penalties regarding injuries
-New ini multipliers
-New ini settings for tuning the new core dependency
-New ini option to remove injuries after death





Advanced stuff
Advanced stuff (this section is usefull if you are planning to tweak with the .ini file):
Injuries are calculated by points. This doesn't apply to wounds.
0 - no injury; 1-19999 - injury level 1; 20000-29999 - injury level 2; 30000-39999 - injury level 3; 40000< - injury level 4.
If you sustain an injury you get 12000 points (INJURY_ADDED_SCORE). The base drop rate is 3 points per second (INJURIES_RESTORE_RATE), which can be massively boosted by sleeping and stuff. INJURY_DEDUCTED_SCORE is the amount of points you gain per second if you do one of the activites that the injury restricts (like running in case of leg injuries).






INSTALLATION
Extract the archive and put injuries.asi, injuries.ini, injuries.dat, scripthook rdr2 and version.dll into the game folder.


This mod wouldn't be possible without the support of my patreons!
Special thanks to:
-MarkQuinn2k4
-Joe Giggler
-AndreyRodionov
and everyone else that supports me on my patreon!

Special thanks to WhyEm for the new thumbnail photo!

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