Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0
First Release
WARNING THIS IS NOT A FULL MERGE OF WHYEM'S DLC DISTINCT GUNSMITHS ALREADY INCLUDED KNOWN ISSUES AND INCOMPATIBILITIES CAN BE READ HERE
The main idea of this merge is to create a workaround for the mod Distinct Gunsmiths and WhyEm's DLC so they can run hand in hand while focusing on the vanilla experience. So yes, not everything from WhyEm's DLC is included such as HAIRS and SADDLES.
For now, the merge only consists of 10 categories of garments and equipment;
Which can be found in trappers by the category of "Crafted Apparel"
Items that look too outlandish, clips with the character model, have some physics issue, or any other buggy appearance are NOT included.
INSTALLATION
* Install Lenny's Mod Loader and its requirements, which should make your Red Dead Redemption II folder now contain a folder named "LML". * Put everything from the preferred archive of this mod ("LML" folder and "Gunsmith Management.asi") into your main Red Dead Redemption II folder.
* Put WhyEm's DLC into your LML folder. * Delete these folders from WhyEm's DLC folder; - Item_Catelog - Item_Titles - Weapon_Refrences * Make sure to keep the Item_Refrences andItem_Textures folders in your WhyEm's DLC folder.
SPECIAL GRATITUDE TO
WhyEm For his endless efforts, dedication, and magnificent creations for the community. PLEASE ENDORSE AND SUPPORT HIM IN EVERY WAY POSSIBLE.