Red Dead Redemption 2

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INNX

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Innxcence

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About this mod

A new wildlife project to enhance your wilderness experience!

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welcome to.....
Improved Wildlife
This mod will be majorly updated in the future, however the changes I have made so far are:

[0.1 FEATURES]
  • Increased spawn factor to all wildlife. (aquatic, flying and ground animals.)
  • Range increased to which how far birds spawn. (this is to be tested more, but if you see any changes, let me know.)
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[0.2 FEATURES]
  • Improved bait system. (increased attraction distance, length of effectivity and reduced delay of animals being dispatched).
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[0.3 FEATURES]
  • Changes to wildlife spawns. (Better values than 0.1).
  • Improved flock and herd system. (Increase amount of birds their are in a flock, increased spawns of flocks and herds. Their is a lot more I've tweaked, however these are the main edits).
  • Improved scavenger system. (Predator Animals (mostly scavenging birds) are more eager to feast on animal carcass's and more scavengers can be allowed to feast on a carcass at a the same time).
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[0.4 FEATURES]
  • Even better scavengers. (Will come more often than before)
  • Distance to which different species of animals are close to each other is significantly lowered. (Enjoy an even more vast wilderness).
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[0.5 FEATURES]
  • Different types of animals are closer to each other than before!  (I've worked closely with these values so should work way better than 0.4).
  • Animals get hungry quicker 
  • A few more tiny edits
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[0.6 FEATURES]
  • Herd animals will wander a lot more rather than just be eating, drinking or just being idle without the players intrusion.
  • More animlals affected from being more hungry.
  • Non horse animals that follow npcs (pretty much just dogs) will stick more to them, so they dont wander off too much.
  • Birds are more likely to land and chill on the ground for a bit.
  • Flocks and herds will keep together longer until they stray away from each other.
  • Animals are spooked longer, making it a bit harder to hunt, but more realistic.
  • Animals will face the player longer before deciding that you are a threat.
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[0.7 FEATURES]
  • Even more improved flock system for land animals (Bigger chance for flocks to occur depending on the certain actions they are making).
  • Improved Feeding system (animals search for further and longer for places to feed/drink).
  • Improved overall animal behaviour (Animals are more frequent to do more actions such as resting, sleeping, sniffing around, wallowing, digging, howling, hunting prey and more).
  • Improved animal reactions to hunting (Animals can detect you easier, making it more difficult for you against prey and predator animals).





IM BACK! newer versions coming soon ;)

FAQ:
Does this hit performance? - Honestly, idk. I haven't seen anything impactful, but check yourself and see how it goes.
What's to come? -  Currently looking at animal reactions, so keep a look out!



If you have knowledge with ripping ymt files and dehashing. please contact me. ty