About this mod
Health is based on weight. Stamina and Dead-eye changes.
- Requirements
- Permissions and credits
- Changelogs
Pros:
- Player/player's horse health no longer regenerates but some higher difficulty enemies can. Player core is 50 and each ring provides 25 so 250 in total. (Gold core/ring 2x the values)
- NPC health is now based on the average weight of the specimen in pounds (Human male - 150, Grizzly bear - 1000). Hunting large animals will be harder but easier for smaller ones.
- NPCs no longer have armor and the injury/critical injury thresholds (ex: normal 150 - critical at 50) are based on their assigned difficulty (decided by R*)
- Gang members's health has been increased significantly and can recharge
- Player core stamina is 100, which is around a 400 meters/yards sprint before draining. Each ring upgrade allows an additional 50 meters/yards sprint. Jogging also uses stamina but the drain rate is very slow. Walking regenerates but standing/sitting regenerates 1.5 faster (Gold core/ring 2x the values).
- Melee actions also drain fatigue now and will fighting will last longer because of the health changes
- Horse stamina (core 200) behaviour is the same but does 4x the distance for sprinting (each ring upgrade is 200meters/yards). Other animals are unchanged.
- Human NPCs recover stamina in the same way and with 3 levels depending on the enemy difficulty (100/150/200)
- Both player models (Arthur/John) can swim longer but the stamina drain rate is twice as fast based on the amount of movement.
- Dead-eye core is about 3 seconds and each additional upgrade is 1.5 seconds. (Gold core/ring 2x the values)
- Other misc changes (KO thresholds, fire vulnerability)
Cons:
- Story missions and some ambient ped might have different values