Red Dead Redemption 2

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TerkDev

10 comments

  1. IAmNotCool123
    IAmNotCool123
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    how do you recruit the gang 
  2. marcosbilynk
    marcosbilynk
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    hey bro just an ideia, I don't know if it's even possible, but would be cool if they would wear bandanas when you put yours on, almost all of them wear it sometime in the story
  3. GJGamingBro
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    Suggestion for improving chat between gang members
    so this how it should be
    in the morning
    Good Morning + Reply Good Morning
    daytime
    Hi + Reply Hi + How are you + Reply doing better or Doing bad + if doing bad reply i Know the feeling + Bye + Reply bye.
    Not just spamming hi all the time.
    also make them wonder around you.
    also they should wear clothes that fit with the enviroment and the weather so they should change their clothes when going to ambarino, when it's raining and when it's sunny.
    i love 1.7 so far
  4. cheeg
    cheeg
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    Been waiting for a mod like this for years! Just some suggestions if you are looking to flesh the mod out:

    1. Gang members fish with you when you go fishing
    2. When setting up camp in the wilderness the gang members could have sitting animations and sleeping animations (similar to the hunting trip with Hosea)
    3. When you wake up after sleeping in your tent in the wilderness, the gang could still be sleeping or up rummaging around, just like they do at the regular camp.
    4. Gang members will follow you onto trains and sit in open seats
    5. Maybe have some sort of dynamic dialogue where every few minutes a random gang member will say something or tell a story as you’re riding around so it’s not just quiet. (Not sure how hard this would be to implement)
    6. Gang members will sit and drink with you at bars. Maybe some random dialogue as well if possible.


    Thanks again, very grateful someone is working on this sort of mod!

  5. GJGamingBro
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    for combat
    1.for close ranged kill they should use shotgun
    2.if enemy is melee/knife they use melee/knife against these enemies
    3.for ranged silent kill they should use a bow
    4.for long ranged kill they should use any rifle that has sights attached on it.
    This is in use while playing with camp glitch companions
    also if possible make double revolvers working with companions that have double revolvers equipped but won't use secondary revolver, Sadie for example.
    for horses
    feature that they have their unique horses just like camp ones but modifiable
    and they hitch their own horse if you hitch yours.

    Saving all active companions into an ini file so whenever you join back to game the saved gang members will be spawned back as your active companions from the .ini file.

    They get too bloody after huge gunfight with police, but camp glitch companions stay clean at all times.
    1. TerkDev
      TerkDev
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      Deam GJ192, thanks for the ideas, once finished the existing ones I'll go with them
    2. GJGamingBro
      GJGamingBro
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      Thanks for listening, i'm just writing it up so it wouldn't get forgotten. :)
  6. GJGamingBro
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    Also companions in this mod are still recognized as strangers by Arthur and the map,
    usually Arthur says "my bad Sadie" if he bumps into her, with this mod's Sadie he says "sorry lady"
    and they are named as companion on the map instead Sadie being Sadie and so on.
    1. TerkDev
      TerkDev
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      I know, still figuring this matter
  7. GJGamingBro
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    Also an ability to store carcasses/corpses & pelts on shoulders of your companions would be cool ability to have.