0.5 should fix the issue with the plant-picking-race stranger mission, tested it a couple times and didn't seem to have any issue for me.
FYI for anyone interested in script modding I updated a couple tools to help with script files: - updated MagicRDR to fix some issues with decompiling, and also allow viewing the raw disassembly: https://github.com/emoose/Magic-RDR/releases - updated RASM disassembler/assembler to work with RDR1 PC, can recompile script files for you without needing hex editor: https://github.com/emoose/RASM/releases/
For anyone trying to install this mod with Reality Redemption, You will have to edit the [gamefolder]\update\game\content.rpf and not [gamefolder]\game\content.rpf - Download MagicRDR and run it - Open the Red Dead Redemption\update\game\content.rpf file in MagicHDR - Navigate to content/release64/scripting/gringo/commonscripts (should have a lot of WSC/Script Resource files inside it) - Drag+drop the WSC files from the "optional files" section into the window, and let MagicRDR replace them (if MagicRDR asks to Import instead of Replace, close it down and try again) - File > Save > Current
How about a "Fast Skinning Mod"? I mean... The skinning animations for snakes are fast. I think if it applies to all Skinning Animations it would be good.
Oh neat idea, might be better than skipping it entirely, I did actually find a way to show skinned animal after skipping but you would be able to see the animal despawn and skinned model spawn/fall into place, maybe changing it to force a faster anim would work better.
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FYI for anyone interested in script modding I updated a couple tools to help with script files:
- updated MagicRDR to fix some issues with decompiling, and also allow viewing the raw disassembly: https://github.com/emoose/Magic-RDR/releases
- updated RASM disassembler/assembler to work with RDR1 PC, can recompile script files for you without needing hex editor: https://github.com/emoose/RASM/releases/
- Navigate to content/release64/scripting/gringo/commonscripts (should have a lot of WSC/Script Resource files inside it)
- Drag+drop the WSC files from the "optional files" section into the window, and let MagicRDR replace them (if MagicRDR asks to Import instead of Replace, close it down and try again)
- File > Save > Current
I mean...
The skinning animations for snakes are fast.
I think if it applies to all Skinning Animations it would be good.
What bothers me is exactly that, the animal disappearing instead of showing it skinned.