Red Dead Redemption\game\vfx.rpf\vfx\rdr2_core.wpfl
if I recall correctly, everything in the .wsf flash files is for HUD components. The .wpfl is a bit more complicated since it's a projected texture like a vfx(?) from what I've read. I've been for waiting the CodeX RDR1 fork to add support, but who knows when that will happen. You can see the button prompts in there for FFF.
This is such a fantastic mod thank you very much! Is it eventually possible to get X360 full coloured buttons but with updated X1/Series D-pad, View & Menu buttons instead of Back & Start?
I don't really plan to do that, since I think the Xbox 360 icons don't look that good, and they're out of date in terms of styling, so there's that. Sorry, but feel free to try yourself.
edit: Actually whatever, I'll put out a lazy edit if you want, but I don't really want to maintain this
The Vortex extension no longer downloads Ultimate ASI Loader. ScripthookRDR and KML are the way forward. Please have your FOMOD place the .rpf file in "kml/rpf" rather than "update/game". Otherwise, the mod will not be loaded unless the user has installed UAL separately.
Liar's Dice prompts are minus one position off. E.g. Someone bids there are two 3s, it will show in the subtitle area that they are bidding there are two 4s.
If someone bids the dice on the table with the face of 1, the dice shows up in the prompt area as R3 (RS pressed down), etc.
The issue was fixed in 1.3 (or should've been, at least) For context, I accidentally left over xboxprompts files from the Switch version of the mod which I thought worked the same on PC; the Switch and PS4 versions had shifted icons for some reason
I'm losing my mind here. I could have sworn I tried this mod the other day and had no problem locating 0x94874DA0 within the fonts.rpf file but now when opening it in MagicRDR it's just none existent, confusing the hell out of regarding the install instructions.
This is what I get for modding when I'm tired. The next day I completely forget what worked. Am I missing something or am I just stupid?
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if I recall correctly, everything in the .wsf flash files is for HUD components. The .wpfl is a bit more complicated since it's a projected texture like a vfx(?) from what I've read. I've been for waiting the CodeX RDR1 fork to add support, but who knows when that will happen. You can see the button prompts in there for FFF.
Thank you again.
edit: Actually whatever, I'll put out a lazy edit if you want, but I don't really want to maintain this
Is this right or I did something wrong?
When dueling on Armadillo it shows a strange message about walking to the X mark with button prompts.
https://imgur.com/zRJ56x6
Using RDR2 Dualshock 4 version.
It looks like a string issue, which I haven't touched in any way
If someone bids the dice on the table with the face of 1, the dice shows up in the prompt area as R3 (RS pressed down), etc.
This is with DualSense prompts at least.
For context, I accidentally left over xboxprompts files from the Switch version of the mod which I thought worked the same on PC; the Switch and PS4 versions had shifted icons for some reason
This is what I get for modding when I'm tired. The next day I completely forget what worked. Am I missing something or am I just stupid?
you may be opening the wrong file? idk
edit: apparently they updated magicrdr with proper names, lemme fix instructions rq