This page was last updated on 13 December 2024, 10:10PM
Changelogs
Version 2.2
Updated for Dark Waters
Version 2.1
Repackaged map to reduce conflicts with others.
Version 2.0
Updated for UE5
Version 1.9
Updated doors for 1.0
Updated glass BP for 1.0
Updated spawns for 1.0
Updated doors for 1.0
Updated glass BP for 1.0
Updated spawns for 1.0
Version 1.8
Fixed missing textures on outside wall.
Version 1.7
Fixed flickering in office areas.
Version 1.6
Map brightnened.
Fixed fence visibility collision on the roof.
Version 1.4
Fixed Audio Ambience conflicting with other maps.
Version 1.3
Added post processing effects like ambient occlusion.
Softened overall image.
Added blockers on roof and ladder areas to prevent players from jumping off.
Fixed glass so that it replicates for players.
Replaced Door BP's with updated BP.
Fixed elevator doors.
Version 1.1
AI Config now works properly.
Lowered load order.
Version 1.0
Added sounds.
Fixed light bleed on 2nd stairwell.
Version 0.9c
Changed stair railing material
Increased lighting level of world
Redo stairway lighting to make brighter
Changed out stairway landing materials
Applied PhysMats to most surfaces
Enabled collision and physics for certain small objects
Version 0.9b
Fixed teleportation on stairs, fixed player able to jump out of bounds on stairs, fixed AI unable to look through 2nd floor and 1st floor hallways windows.