Hi! I've been doing experiments with hostage execution for my own mod. Somehow in Leviathan, suspects seem to be able to spot SWAT through cover. It's very common that multiple suspects start executing hostages at the upper floor while I'm clearing the bottom level.
Is it possible to set more conditions, e.g. suspects being shot, for the trigger of hostage execution? I've tried with AG_RecentlyDamaged and AC_Health but neither works as intended.
Excuse my ignorance but how do I apply the config file to Ready or Not? (I downloaded the optional file for AI level data) and I'm not sure where to add it to. saved > config > windows didn't work & nor did the paks folder itself. Where do I put this?
Doesn't appear that I can edit the AILevelData_Judge? It appears I'm either extremely dull or missing something on RoN Mod Generator.
*edit* I can edit the config file. But I can not edit the config file on RoN Mod Generator.
Love the mod, just want a bit more suspects, and to edit some of the traps (big fan of the flash, head flash, and alarm. Wanted to have them on more maps)
I didn't want them removed. I wanted to "personalize" them more is all. More maps having the alarm trap, etc. It appears I've figured it out. Thanks ;)
Really enjoying this mod, thank you so much! Maybe I missed it in the description, but is there still stress levels with this mod? I've played a few missions and have not been taking many suspects alive, but all my officers never seem to get the down arrow or lose their content status.
Thanks a lot for this, Astral's mod was hands down the best AI mod out there.
I'm finding the "Hardcore" variant a bit too forgiving though, always found Astral's "Judge Must Die" the sweet spot for difficulty. Any plans to introduce the harder difficulty options and/or ability to add extra AI's to maps from the original?
I have not tested or used it myself, but see the following comments (if you had scrolled down a bit)
Pineappleman141128 March 2025, 1:25PM is it still compatible and a good combination with jug's? mambamambo6931 March 2025, 1:48PM I can confirm that it still works w/ Jug's AI mod. Just make sure THIS mod loads before Jug's (e.g pakchunk997... for THIS & pakchunk998... for Jug's mod) I am personally using the Hardcore config along with Jug's AI mod.
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Is it possible to set more conditions, e.g. suspects being shot, for the trigger of hostage execution? I've tried with AG_RecentlyDamaged and AC_Health but neither works as intended.
*edit* I can edit the config file. But I can not edit the config file on RoN Mod Generator.
Love the mod, just want a bit more suspects, and to edit some of the traps (big fan of the flash, head flash, and alarm. Wanted to have them on more maps)
Maybe you have some doubled files or other mods running which change slots?
I'm finding the "Hardcore" variant a bit too forgiving though, always found Astral's "Judge Must Die" the sweet spot for difficulty. Any plans to introduce the harder difficulty options and/or ability to add extra AI's to maps from the original?
p.s. I don't have to care about your personal feelings.
Pineappleman141128 March 2025, 1:25PM
is it still compatible and a good combination with jug's?
mambamambo6931 March 2025, 1:48PM
I can confirm that it still works w/ Jug's AI mod. Just make sure THIS mod loads before Jug's (e.g pakchunk997... for THIS & pakchunk998... for Jug's mod)
I am personally using the Hardcore config along with Jug's AI mod.
thanks
great update btw for bringing Astral's mod back to life!