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IIIxeIII

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57 comments

  1. lolterry
    lolterry
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    Hi! I've been doing experiments with hostage execution for my own mod. Somehow in Leviathan, suspects seem to be able to spot SWAT through cover. It's very common that multiple suspects start executing hostages at the upper floor while I'm clearing the bottom level.

    Is it possible to set more conditions, e.g. suspects being shot, for the trigger of hostage execution? I've tried with AG_RecentlyDamaged and AC_Health but neither works as intended.
  2. cubedcheese
    cubedcheese
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    Excuse my ignorance but how do I apply the config file to Ready or Not? (I downloaded the optional file for AI level data) and I'm not sure where to add it to. saved > config > windows didn't work & nor did the paks folder itself. Where do I put this?
    1. IIIxeIII
      IIIxeIII
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      You must create a *.pak file. If you don't have the tools, you may use RoN Mod Generator. pakchunk number must be higher than main mod file.
    2. cubedcheese
      cubedcheese
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      Doesn't appear that I can edit the AILevelData_Judge? It appears I'm either extremely dull or missing something on RoN Mod Generator.

      *edit* I can edit the config file. But I can not edit the config file on RoN Mod Generator. 

      Love the mod, just want a bit more suspects, and to edit some of the traps (big fan of the flash, head flash, and alarm. Wanted to have them on more maps)
    3. IIIxeIII
      IIIxeIII
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      if u just want change suspect & trap count, see misc files for "Suspect Civ Trap Amount". Read the description.
    4. cubedcheese
      cubedcheese
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      I didn't want them removed. I wanted to "personalize" them more is all. More maps having the alarm trap, etc. It appears I've figured it out. Thanks ;)
  3. DDRMANIAC007
    DDRMANIAC007
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    Why is this mod changing slots? Whenever I enable this mod I suddenly go from 25 slots down to 15.
    1. IIIxeIII
      IIIxeIII
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      If you are using a slot mod, set the pakchunk number higher than this mod
    2. DDRMANIAC007
      DDRMANIAC007
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      I have this mod set to 998 and Gunfighter set to 999. I'm still stuck at 15 slots.
    3. IIIxeIII
      IIIxeIII
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      It works that way. Check your files.
      Maybe you have some doubled files or other mods running which change slots? 
  4. Crimson5555
    Crimson5555
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    • 4 kudos
    Can you add the terrorist hunt file? thanks 
  5. dpfister34
    dpfister34
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    Really enjoying this mod, thank you so much! Maybe I missed it in the description, but is there still stress levels with this mod? I've played a few missions and have not been taking many suspects alive, but all my officers never seem to get the down arrow or lose their content status. 
  6. pianistamoeba
    pianistamoeba
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    Thanks a lot for this, Astral's mod was hands down the best AI mod out there.

    I'm finding the "Hardcore" variant a bit too forgiving though, always found Astral's "Judge Must Die" the sweet spot for difficulty. Any plans to introduce the harder difficulty options and/or ability to add extra AI's to maps from the original?
    1. IIIxeIII
      IIIxeIII
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      Added a JudgeMustDie variant. You can try it or u may change the difficulty yourself by editing AiLevelData. i uploaded them to miscellaneous section.
    2. pianistamoeba
      pianistamoeba
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      Thanks for the new version!
    3. IIIxeIII
      IIIxeIII
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      If there are mods that do this , feel free to use them. Everything here is free of charge.
      p.s. I don't have to care about your personal feelings.
  7. Dmerode234
    Dmerode234
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    does this work with jug's gameplay review?
    1. TDH250
      TDH250
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      +1
    2. IIIxeIII
      IIIxeIII
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      I have not tested or used it myself, but see the following comments (if you had scrolled down a bit)

      Pineappleman141128 March 2025, 1:25PM
      is it still compatible and a good combination with jug's?
      mambamambo6931 March 2025, 1:48PM
      I can confirm that it still works w/ Jug's AI mod. Just make sure THIS mod loads before Jug's (e.g pakchunk997...   for THIS & pakchunk998... for Jug's mod)
      I am personally using the Hardcore config along with Jug's AI mod.
  8. MARK0514
    MARK0514
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    • 0 kudos
    please increase SWATaiHP
  9. TheCrackerJack
    TheCrackerJack
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    hi, is it possible to get a version of this mod with same AI count as vanilla? just prefer this as it matches the story better
    thanks
    1. IIIxeIII
      IIIxeIII
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      See section “miscellaneous files”. You can change suspect count yourself according to your needs.
  10. ArmedArmy
    ArmedArmy
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    May I ask what tools you used to extract & modify the Uasset files?
    great update btw for bringing Astral's mod back to life!
    1. IIIxeIII
      IIIxeIII
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      "repak" for extracting/packing and "UAssetGUI" for modifying. You'll find it on GitHub.
    2. ArmedArmy
      ArmedArmy
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      • 57 kudos
      thanks really appreciate it!
    3. ArmedArmy
      ArmedArmy
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      • 57 kudos
      thanks really appreciate it!
    4. ArmedArmy
      ArmedArmy
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      • 57 kudos
      thanks really appreciate it!
    5. ArmedArmy
      ArmedArmy
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      • 57 kudos
      thanks really appreciate it!
    6. ArmedArmy
      ArmedArmy
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      • 57 kudos
      thanks really appreciate it!
    7. ArmedArmy
      ArmedArmy
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      • 57 kudos
      thanks really appreciate it!
    8. ArmedArmy
      ArmedArmy
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      ohh sorry spam my bad I keep clicking submit when its being sent lol