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34 comments

  1. BossScroll
    BossScroll
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    What difficulty do I have to play this on?
    1. Mangasbzo7
      Mangasbzo7
      • member
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      Doesnt seem to be working. Just tried it and nothing changed in the game
    2. nexusmodsarenice
      nexusmodsarenice
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      • 3 kudos
      thank you for the heads up
    3. twinscuzi
      twinscuzi
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      please lmk if you fix this
  2. Mangasbzo7
    Mangasbzo7
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    Has this actually been tried with the DLC3 / LSS update?....Just tried it and nothing changed in the game. I imagined any mod that affects suspect AI would be overriden now that the game has in-built difficulty levels? 
    1. nexusmodsarenice
      nexusmodsarenice
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      trying to work out the issues now, thanks for the heads up. 
  3. Hotcake17
    Hotcake17
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    I like the mod, but I feel that the number of suspects isn't enough. 
  4. Mangasbzo7
    Mangasbzo7
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    This is a interesting mod bc the difficulty of the mod changes every time I play it.

    Sometimes I play and its relatively simple, little to no need for tactics, just a slow pace and caution, but then other times I play it and its complete chaos, the suspects and civvies are running all over the place and I'm getting flanked out of nowhere.

    This is a good mod, never really know what to expect each time 
  5. luka2686
    luka2686
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    I love this AI mod's features. However. With the standard file. AKA NOT the MAX suspects. I find that on EG. Gas Station there is almost 40 suspects. Please add an option with a realistic amount of suspects and civilians. 
  6. EugenUFF
    EugenUFF
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    Can we have an UnmarkedGrave level but with low civi? thanks a bunch if thats possible :D
    1. nexusmodsarenice
      nexusmodsarenice
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      I will be gettign around ot updating all of the variants for the mod soon! 
    2. SuperNiceGuyYay
      SuperNiceGuyYay
      • BANNED
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      idk if its conflicting mods but i cant find any bomb vest on any civs on any maps? or maybe the count is extremely low, like just one?

      it super important to designate some civs as high value hostages. the best way to do that is by putting a bomb vests on at least 5 random civs (even on maps where it makes 0 sense) so the player is forced to be responsible for the hostages or they die as well. this adds real consequences to the game instead of just -100 points or whatever nonsense they came up with. it also means that if the suspects decides to execute their only leverage they fail their mission as well, it makes perfect sense even though it looks strange.

      a version where all civs have bomb vest would be kinda cool too, or at least 75%. this is all just suggestion feel free to ignore
  7. Twitchy30000000000
    Twitchy30000000000
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    please update its the only mod that lets me have fun
  8. Twitchy30000000000
    Twitchy30000000000
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    this mod makes the game fun
  9. pngun
    pngun
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    • 8 kudos
    requiring so many additional mods for this ai mod might make people less interested
    like i should break half of my game just to check out the ai mod that i dont even know if its good

    if we also keep in mind that those additional mods require other additional mods then to install this ai mod i need 7 other mods
    1. the requirements dont affect anything. those are just suggestions because thats how he plays the game. i have just one mod on here and it works great with my other mods. 
  10. max suspects on elephant should be 20 with 20 civs. thats what the maps allows. i was excited to see an ai mod that had targeting for hands/feet and max suspects but i tried it and not every map was maxed out. idk if that limitation on your end but 4 suspects on elephant is not nearly enough. 

    NOBODY plays correctly so i like to turn the game into a CQB simulator. this requires there to be bomb vests on every map on random suspects and civs. the skins of each ai need to be slightly randomized (train PID). the health of swat needs to be lowered to 20, youll have to start using solid cover womp womp. the ai need to be able to target you if they just see a suppressor. there needs to be a target (civ or suspect) around every corner. fatal funnels should be made and maintained by suspects. a majority of doors should be locked and trapped. the ai should feel almost invisible when targeting you, like a player. this should be for every centimeter of every map

    theres not a single ai mod that provides everything i need. there used to be but not anymore. i need to stop these run and gunners some way and adding real challenges with real consequences actually WORKS. instead of just playing robocop with meaningless points you can have fun with this game. once you play like this with a large 8-12 person swat team youll realize that this game is so much more than people make it to be 
    1. nexusmodsarenice
      nexusmodsarenice
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      i appreciate the feedback! But which file did you download?
      None of my files have only 4 enemies on any map. there is alikely an issue wiht the mod being loaded somehow, make sure it is appearing last in your load order, and then if you have my mod wihtout the filenaming of "pakchunk9999-(myaimod)_P.pak then be sure to rename it to fit that and give it another go.
      i am uploading a nother version of the mod as well, which may be more geared towards you
    2. i moved it around and it works now but 50+ suspects with 30+ civs is just too laggy, especially when you add 15 swat guys. 

      the medium suspect and civ version should have 30-40 suspects and 20-30 civs for every map that allows it and max for the ones that are capped. the medium is a little too low and the high is a little too high. it needs three difficulties with three sizes for each difficulty then its perfect

      hard- bombs and traps everywhere. ai will shoot using intuition like a human. no lore just a cqb simluator
      medium- make it like vanilla with lore accurate maps. video gamey like ai not human.
      easy- for people who want to play with eyes closed. can be beaten without shooting anything

      max- laggy mess for those who can run it (50-60 sus 30-40 civ)
      medium- pick this one (30-50 sus 20-30 civ)
      low- cops not swat (10-30 sus 10-20 civ)
    3. nexusmodsarenice
      nexusmodsarenice
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      yeah ive been working on testing it out but die to the games absolute s#*! optimization with the newest UE 5.3, things have been difficult in getting it to work even after upgrading to 28 gbs of ram, an rtx a4500 and an  AMD Epyc 32 Core
    4. the most i can do is 45 sus, 30 civ and 15 swat guys and that's pushing it. so i really wouldnt make any version more than that but you can do whatever you want. this is all just suggestion 
    5. nexusmodsarenice
      nexusmodsarenice
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      yeah i make mine mainly for multiplayer, so no swat guys really, other than the 5-(maybe 7/8) with the playercounteditor mod enabled. But ive noticed the more people in a game over 5 the worse off the game suffers from it. the mod runs absolutely fine with up to 70 enemies on it so long as your pc has the right hardware util its optimized correctly, and you dont have more than 5 players on it'
    6. pngun
      pngun
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      • 8 kudos
      targeting by suppressor, person around every corner and fatal tunnel maintaining is probably not possible to do with a mod and never was
    7. i wouldn't be asking if i didnt see it before. right here: https://www.nexusmods.com/readyornot/mods/3344 (hellfire)

      doent work anymore but this was insane it felt like going against players and a lot of them too. it even worked with a lot more players no problem. the second they would get any information on your position theyd start shooting while maintaining fatal funnels till ammo was depleted. its definitely possible but too bad the guy who made it gave up because nobody wanted a real challenge.

      ive even seen some mods since the home invasion update come pretty close. for instance Red's AI Restructure does a pretty good job at creating ambushes and fatal funnels that seem almost impossible to overcome without a communicating team. only problem is his mod doesn't include increased numbers on every map so some maps are unplayable because theyre sooooooo easy. 

      also fyi pngun im using the 20 health version of your lessplayerhp mod, so fatal funnels are actually fatal.