Really love this! Can remake carriers of the vine, i would like to cultist skins using MLO, the hand and left behind including suspects from elephant and lawmaker. I would like to see more MLO variants both civilians and suspects similar to early access and some female MLO members.
I would also like to see a redux version of Brixley talent time, with the old Bolton security (I really want to see the balaclava version).
Nice work man! Can you do the same to the Carriers of the Vine? Like change cultist skins to the MLO and Left Behind and add top tier wapon and armor to them? That would be awesome. I think RoN really need more maps with the heavily armed ex-soldiers suspects.
the original barricaded scenario is so boring. Thanks for that!
edit: Alright guys, after some rounds, here's some feedback: 1. I checked your AI settings for the map, they look solid, but I missed the chance to add some more enemies. I think a max total of 14 would be great, with minimum 8 or 9 as you put. There could be one or two of them outside, on the feeding docks. They could be sheltered there and snipe anyone who approaches recklessly (you could even add an improvised roof for them, so that a chopper can't see them and know there's someone there or not). I also added the map to my AI mod, release soon 2. I love the group's video call for action. 3. If you're depicting an 'abandoned gas station', it should look abandoned. Dirty, cluttered, no ambient music, dark... 4. There could be one or two hostages 5. The trailers after mission finished don't move. They get a body on the floor and keep there 6. The side door, close to the loading dock, cannot be unlocked, only breached (intentional?) 7. Love the idea, the added suspects, their variety and the execution.
8 comments
I would also like to see a redux version of Brixley talent time, with the old Bolton security (I really want to see the balaclava version).
There are more than 60 basic barricades.
This modmap is too few.
Is Raid really right?
edit:
Alright guys, after some rounds, here's some feedback:
1. I checked your AI settings for the map, they look solid, but I missed the chance to add some more enemies. I think a max total of 14 would be great, with minimum 8 or 9 as you put. There could be one or two of them outside, on the feeding docks. They could be sheltered there and snipe anyone who approaches recklessly (you could even add an improvised roof for them, so that a chopper can't see them and know there's someone there or not). I also added the map to my AI mod, release soon
2. I love the group's video call for action.
3. If you're depicting an 'abandoned gas station', it should look abandoned. Dirty, cluttered, no ambient music, dark...
4. There could be one or two hostages
5. The trailers after mission finished don't move. They get a body on the floor and keep there
6. The side door, close to the loading dock, cannot be unlocked, only breached (intentional?)
7. Love the idea, the added suspects, their variety and the execution.
gameplay video coming soon
8.5/10
There's no VOs for the Raid map, the pak file is all you need.