Q: How come the civilians are gone from the modded maps too? A: I only dabble in modding from time to time but from what I can tell, removing the hardcoded civilians from the regular vanilla maps removes the model references that modded maps use to spawn civilians. Maybe I'm wrong, ¯\_(ツ)_/¯, but if someone more knowledgeable wants to chime in, be my guest.
Q: Can you at least add the civilians back into the regular college map so it seems more real? A: No.
Q: Can you remove the bombs from the college map but keep the bombs in the hospital? A: No.
Q: Can you remove the secondary goals so I can complete the map quicker? A: No.
Q: I like the monotony of collecting the weapons after the suspects drop them, can you put that back in? A: No.
Q: Can you do _______ instead of _________ or add _________ in or take __________ out? A: No.
Q: Why are you being such a jerk about this? A: Because everybody wants their own different versions of how they want to play this game. I do this in my spare time and only occasionally. If I were to accommodate everybody, and create a separate version of how they want to play, I would have no time for myself. Sorry, not sorry.
Q: I found a legitimate bug, can I report it? A: Yes.
Looks like a mod close to my Valhalla mod. I don't upload any more on Nexus, but the increase in similar trend mod is very welcome. Valhalla mode has such a heretical tendency that it has always been denied the act of simply killing the suspect and customizing the suspect's intelligence. Maybe your mod can be like that too.
cheer up!
I checked your file. I'll point out the wrong points 1)There is no need to delete the hostage. ( ※The level file attaches the location of each suspect and hostage as a slot, so if you delete the hostage, you give up that slot. That reduces the maximum number of suspects.) 2)If you change the nature of the hostage to a suspect, it is a hostage appearance, but it is recognized as a suspect. ( ※If you check the hostage setting, the cybernetics setting will be taken hostage. Fix this.)
Note: You can set the suspect's arm to full custom. If you like, of course, attach a silencer to the suspect's weapon You can also put in various functions. You can change the appearance and function of the suspect's body armor and helmet. See "Suspect ArmourDataTable" You can also randomize the suspect's placement, so that the location changes each time you do a mission. The location of the primary suspect is currently fixed with a 75% probability. ( ※The developer fixed it) Look at the "LevelDataTable." You'll find a clue.
Watch the zombie mode. The person who created the zombie mode is my friend and my mod colleague. Break down the file and give it a performance
If you have time, check the level file It would be very beneficial. In my Valhalla, 86 suspects can be summoned from the data center map. (However, in my pc performance, 60 animals were the limit.) You can also summon 60 people from the panthouse.
The MODED OR NOT Discord I belonged to was a hacker group.They are the forces that justify file theft.If the file is disassembled and the value is different by even 1, it is not said to be theft.I just don't want the mod I made to be stolen.The shotgun + shield mode and suspect customization I made,Intelligence change, physical strength limit adjustment modehas already been restored by another modder player.It's a shame that the mode that removes the suspect restrictions on the map doesn't seem to have been restored yet.
12 comments
A: I only dabble in modding from time to time but from what I can tell, removing the hardcoded civilians from the regular vanilla maps removes the model references that modded maps use to spawn civilians. Maybe I'm wrong, ¯\_(ツ)_/¯, but if someone more knowledgeable wants to chime in, be my guest.
Q: Can you at least add the civilians back into the regular college map so it seems more real?
A: No.
Q: Can you remove the bombs from the college map but keep the bombs in the hospital?
A: No.
Q: Can you remove the secondary goals so I can complete the map quicker?
A: No.
Q: I like the monotony of collecting the weapons after the suspects drop them, can you put that back in?
A: No.
Q: Can you do _______ instead of _________ or add _________ in or take __________ out?
A: No.
Q: Why are you being such a jerk about this?
A: Because everybody wants their own different versions of how they want to play this game. I do this in my spare time and only occasionally. If I were to accommodate everybody, and create a separate version of how they want to play, I would have no time for myself. Sorry, not sorry.
Q: I found a legitimate bug, can I report it?
A: Yes.
I don't upload any more on Nexus, but the increase in similar trend mod is very welcome.
Valhalla mode has such a heretical tendency that it has always been denied the act of simply killing the suspect and customizing the suspect's intelligence.
Maybe your mod can be like that too.
cheer up!
I checked your file.
I'll point out the wrong points
1)There is no need to delete the hostage.
( ※The level file attaches the location of each suspect and hostage as a slot, so if you delete the hostage, you give up that slot. That reduces the maximum number of suspects.)
2)If you change the nature of the hostage to a suspect, it is a hostage appearance, but it is recognized as a suspect.
( ※If you check the hostage setting, the cybernetics setting will be taken hostage. Fix this.)
Note:
You can set the suspect's arm to full custom.
If you like, of course, attach a silencer to the suspect's weapon
You can also put in various functions.
You can change the appearance and function of the suspect's body armor and helmet.
See "Suspect ArmourDataTable"
You can also randomize the suspect's placement, so that the location changes each time you do a mission.
The location of the primary suspect is currently fixed with a 75% probability.
( ※The developer fixed it)
Look at the "LevelDataTable." You'll find a clue.
Watch the zombie mode. The person who created the zombie mode is my friend and my mod colleague.
Break down the file and give it a performance
It would be very beneficial.
In my Valhalla, 86 suspects can be summoned from the data center map.
(However, in my pc performance, 60 animals were the limit.)
You can also summon 60 people from the panthouse.
Thank you!
Valid af FAQs btw haha. I know what that feels like lmao, thanks again for the work you've put into the mod!