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Terrorist Hunt with No Civilians
What this mod DOES:
Removes all hardcoded civilians from all vanilla maps (and most/some modded maps), including all those that needed to be saved (eg. the music producer in Brisa Cove)
Removes the primary objective to rescue all civilians (because there are no civilians)
Keeps suspects that you need to arrest (eg. George Brixley in the talent agency or the FBI Agent in the post office)
Keeps some secondary goals (eg. report the sniper rifles in Brisa Cove)
No need to collect guns (evidence) to complete map
No need to secure suspects to soft complete map
You will need to report suspects even if they are incapacitated/dead to fully/auto complete the map
No penalties for:
- Unauthorized Use of Force - Unauthorized Use of Deadly Force (killing a suspect if they are lying on the ground, even if secured) - Killing an Incapacitated Human - Friendly Fire - Friendly Team Kill - However, your AI SWAT teammates WILL still shoot you if you shoot: - a suspect that has his hands up or has been arrested (kneeling) - your teammates enough times
What this map DOES NOT do:
Add or subtract number of suspects
Does not change suspect (AI) behavior
Does not remove bombs or traps
Remove voice or subtitles for killing an incapacitated human
Basically anything that is in the AILevelData.ini file is untouched. There are a hundred different AI mods and everyone has their own ideas about how suspects should act so I didn't include any AI behavior changes.
This mod might not be compatible with any mods that edit map level or scoring data. Read the FAQs in the comment section for more info