Ready or Not
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RedBjorn

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Valkyrie321

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18 comments

  1. Valkyrie321
    Valkyrie321
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    Let me make this extremely clear:

    I did NOT use blueprints from Gunfighter. I had input my own values, as he ACTUALLY didn't alter the Python (just double checked and sure enough the values are unaltered from the base game.)

    So, screw off with the accusations of stealing. Again, y'all don't know what you're talking about.

    EDIT: Changed my mind and re-added the Gunfighter compatible version.

    2ND EDIT: The tactical gaming community is toxic enough, and that should not extend to mods and gatekeeping those out of it. Many in the community of modders met me with skepticism and downright vitriol when I started learning how to mod for Ready or Not. Of the known modders I interacted with, only ONE was helpful and acted with a degree of respect, and I extend my thanks to Ballistic. Instead of breeding enthusiasm and excitement, many folks implied accusations for simply utilizing the tools Unreal provided and learning. This needs to change. What I find even more ironic and egregious is that many of these same modders are utilizing assets (often free), and then acting as arbiters to anyone who even insomuch as looks at it, while also not giving credit to the very people who created the assets.
  2. Flamingowithtophat
    Flamingowithtophat
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    can you add a mod that makes revolvers do more dmg, cool mods tho and (in refrence to pinned comment) the modding community is starting to be less about a communal fixing, improving of games and more about patreon money and crying about credit
    1. Valkyrie321
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      What kinda damage are you looking for? .357 generally isn't all that effective against a lot of armor.
    2. Flamingowithtophat
      Flamingowithtophat
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      i would like it to 1 hit any enemy in the chest and 2 hit in the limbs
    3. Valkyrie321
      Valkyrie321
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      Not quite that simple. That would effectively make it not only more powerful than the 7.62x51 NATO round, but also would need to be tuned for body armor. As it is, it is fairly realistic. 

      I guess the question is, what is the goal? This mod is just for changing refire rate. I can indeed make a mod which makes it more powerful if a lot of people want such a thing.
    4. Flamingowithtophat
      Flamingowithtophat
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      yeah a mod that makes the revolver more powerful and penetrate body armor would do the trick
  3. throwaway223r
    throwaway223r
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    Its crazy (in reference to the pinned message) how stuck up some modders are, especially seeing how so many people (on discord) paywall the simplest of things, whereas someone like ballistics is just pumping out mods, or someone like you making the simplest yet most enjoyable/QOL kind of one for free
    1. Valkyrie321
      Valkyrie321
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      People are seriously paywalling mods?

      ... Wow.
  4. dinbruuker420
    dinbruuker420
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    I was just looking for this.

    Thanks!
    1. Valkyrie321
      Valkyrie321
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      Cheers. 
  5. BravoZV
    BravoZV
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    Thanks for the modification! Tell me, is there a way to increase the rate of fire to a level that is comparable to a glock? It's just that in reality, nothing limits the rate of fire of a revolver, only the recoil. If you watch a video of professional revolver shooters, the drum empties in a matter of seconds and all the bullets hit the target.
    1. Valkyrie321
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      It's set to between 0.075 or 0.1. That should get it in around the same area, making it refire pretty much as fast as you can click your mouse. Let me know if this is not fast enough?
  6. Chesh1ree5i4
    Chesh1ree5i4
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    Great mod! Can you tell me what exactly you entered into your very own blueprint matching the elements in Gunfighter's OC blueprints? That'd be very much appreciated since I personally failed to work out what he changed in this specific set of blueprints for the Python.
    1. Valkyrie321
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      Sure, no problemo mate. The file you want to alter is "Secondary_Python_V2," which can be unpacked using UModel. Use UAssetGUI to edit the following fields:
      - MeshSpaceTransform_Default -> Rotation
      - MeshSpaceTransform_Default -> Translation

      Occasionally he alters some other values as well, such as recoil. Take a look around. If you have questions, let me know.
  7. cvrlhtt
    cvrlhtt
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    Thank you good sir! Ripping mods without permission is all you can do right? 😂
    1. Valkyrie321
      Valkyrie321
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      Show me where in the meta data I "ripped" someone's mod? You won't.

      I input the data myself using UAssetGUI. All I did was use similar values to the Gunfighter mod to make it compatible for those who use it. It's literally just a few fields of data in the python blueprint which changes location it appears on screen and some other values, etc.

      Y'all need to chill the hell out, especially with the gatekeeping. If you don't know what you're talking about, don't talk.

      EDIT: I just realized he didn't even change the stance positions for the Python anyways. LOL!
  8. BanhMiThit
    BanhMiThit
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    thank you good sir!
    1. Valkyrie321
      Valkyrie321
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      No worries homie. Hope you enjoy.