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BSBola

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BSBola

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72 comments

  1. huzi6677
    huzi6677
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    Excuse me, does this work for secondary weapons? I don't think it works very well, especially when equipping shields.
  2. huzi6677
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    My HK416 has become a 60 magazine, and I'm not sure if it was intentional. I hope the author can update as soon as possible
  3. MixedKiet
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    It will affect the role of 'Assault Rifles as Secondary Weapon',And even if you are equipped in advance, you will not be able to take out from the deputy hand,I usually like the combination of submachine guns + assault rifles, such as MP5 + SA58,The previous version will not affect. Because most weapons have no effect? Is it possible to be compatible?
    1. BSBola
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      Sorry, could you explain it differently? I'm not sure I got what you mean.
    2. MixedKiet
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      After using this mod,MOD:Assault Rifles as Secondary Weapon Out of action,Is it possible to be compatible?
    3. BSBola
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      I'm not sure. I suggest you try it out.

      First, give a higher priority to my mod. If it does not work, swap it.

      Let us know here. Unfortunately, I don't have Assault Rifles as Secondary Weapon Out of action installed
  4. MrNoM3rcy
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    Could you also do the opposite?

    I'd like more recoil in my weapons please.
    1. BSBola
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      Hey. 

      I don't believe that people, in general, will like that. But I can make the mod if I get more requests.

      If you have a specific weapon you want me to increase the recoil, DM me and I'll make a personalized one just for you.
  5. MichaelLee01
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    Some gun has 60 rounds,is this intended?
    1. BSBola
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      No. I left forgot to remove it. Sorry. I'll do it on the next update
  6. maron12
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    Any way I can make this work with modded guns that already change recoil and stats? I'm using this 416 https://www.nexusmods.com/readyornot/mods/3889

    No matter what I tried I can't reduce the recoil of the damn 416. Tried playing around with the mod load orders, I have Gunfighter AIO and even tried removing that but didn't work. 
    1. BSBola
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      Just put my mod with a higher priority than the weapon mod. It should work. Let me know if it did.

      In case it didn't I'll, help you try something different. Dont worry c:
    2. maron12
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      Higher priority is higher number right? So at the bottom of the paks folder. I tried that, not fully sure if it worked or not. I couldn't notice a big difference. What else can I try?
    3. BSBola
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      Yes. Higher number. It should be something like this:

      pakchunk999-Mods_Donut_HK416D_LAPD_416_P.pak
      pakchunk9999-BSBola[1]BetterRecoil_P.pak

      Try that.But I think I found an issue with that gun mod. The parameters file that should be named "Primary_HK416.uexp" is named "Primary_HK416.uexp.bak". All the uexp files work in pairs with uasset files. So, if the .uasset file exists but the uexp doesn't the game will ignore the uasset file and use the original one uasset-uexp paired ones.

      The solution is to manually edit it.
  7. Did you fix the conflict with IR always visible mod
    1. BSBola
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      Sorry, no. I actually use that mod myself to play online and offline and don't have any issues. Are you sure this is related to my mod?
  8. Bigfridge205
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    as for your most recent update, some guns seem to have 60 round mags on their standard 30.

    i've noticed this on the sr-16 and the mk18, no idea if this is on others but i know the ARWC doesn't have this issue.
    1. BSBola
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      Good catch. I was testing another mod and left that behind. Would you guys prefer to keep that magazine size or reverse to the original?
    2. Bigfridge205
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      i'd prefer you make a seperate mod for both for those who'd prefer otherwise.
    3. swartsz
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      same here! the 416 also has 60 rounds now.
    4. BSBola
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      Yes. Known Issue. I fix it as soon as possible.

      Thanks you for your feedback
  9. NateTheNobody
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    If I have the Bal attachment expansion, arsenal overhaul, and Gunfighters AIO
    What spot should your recoil mod be placed in load order?

    Should yours load before everyone else like

    pakchunk999 - BSBola's stable recoil
    pakchunk9991 - Gunfighter AIO
    pakchunk9992 - Attachment expansion
    pakchunk9993 - Arsenal

    Or do I need to put yours at 9994?
    1. BSBola
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      Unfortunately, that's hard to solve. If you put mine at 9994, you will overwrite other mod modifications. The same will happen if you put my mod at 999. I suggest you do some testing and see what you find out. I don't have those mods installed. I'd be very happy if you could share the results here.

      Thanks for your feedback! :D
    2. NateTheNobody
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      I will give it a shot, know AIO, Attach, and Arsenal SHOULD be in the right load order, I'll have to mess around

      Also, a pistol recoil tweak would be phenomenal, as they are now they flip up and left WAY too much, like, aiming at the bottom of a target and you'll be off target by the third shot.
    3. NateTheNobody
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      So it looks like your mod is partially compatible with Attachment Expansion and Arsenal but not Gunfighter 

      Have gunfighter AIO 1st, your recoil 2nd, attachment 3rd, and Arsenal 4th

      All weapon mods that don't depend on the attachment mod are loaded as 999, those that require the Attachment mod are loaded as 9995

      Some guns don't have the attachments provided by the attachment mod but they do still have low recoil, I'd say about 75% of my gun mods are functional

      So
      999   - Weapon mods that don't touch the stats/weapons table
      9991 - Gunfighter AIO
      9992 - BSBola recoil
      9993 - BAL attachment expansion 
      9994 - Arsenal overhaul 
      9995 - Weapon mods that change the stats/weapons table or are dependant on BAL attachment expansion
  10. eeriefeelingz
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    can you make it so it can be compatible with gunfighter mod?
    1. BSBola
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      I'm planning on it :D. But I'll have to study all other modifications Gunfigher does and reverse engineer them (given all the deserved credits to Gunfighter authors). This will enable me to launch a version working with Gunfighter.