Author’s note(3/25): I am a little bit ill and busy recently, have to take a rest for a while. If you have questions, I will still try my best to answer.
Few things you should avoid for using this mod:
1. Don’t use mlok attachments for pictinny handguard, or other way around.
2. Don’t use incompatible attachments( attachments with [M] is for 10.3”, 10.5” configurations, [S] for 9”)
3. Don’t use different length for muzzle and upper(illuminator slot in game), the length of these two should always stay the same.
Roadmap: —————————— 2024 March: 1. More attachments (In progress) 2. AR platform attachment library (Completed) 3. Fully customizable BCM receiver 4. Bug fixes and textures improvements (Completed) 5. Example files for modders 6. FAL/SA58 Upgrades —————— Some of the features are tested in the test build shown in the media section and will be implemented to next version.
There's no way to flip up the magnifier in game. At least not yet. Certain sights can be tilted to use a secondary red dot or iron but with things like the EoTech mods you need to choose up or down in the loadout menu and from there its set for the round.
So I downloaded the mod through Vortex and it works perfectly. 2 of my friends tried to download it both through Vortex and manually, but it still won't work. There are no other MK18 mods that they are running and they're not running any other mods that would be conflicting with it. Any suggestions?
This configuration is in the file Content\Blueprints\Animation\Revised\AnimData\BP_mk18_M_AnimData.uasset.
Open it with UAssetGUI and extract it to json. Then, I suggest using two Notepad++ plugins: one to format the content and the other one to compare the modded and the original file. Edit the modded version using the original values, highlighted by the plugin. Save the 'modded' file with Notepad++ and then save it again using UAssetGUI. Pak it again and you're done.
fter adding this mod to my game, the gun stance changed. The tail of the gun is all over the place.,Rotate to the left as a whole.,Previously added a mod that changed the attitude of the gun.,I suspect it's a conflict between the mods.,I deleted the gun-holding mod.,Only this mod is kept.,But the gun-holding attitude still can't be restored.,Reinstall the game and save it is the same.,Specially came to ask for help.
Hey i'm not really sure but all the optics with zoom seem to be misaglined with the actual gun model, like the reticles are a bit to the left of where they are supposed to be causing the shots to hit way to the right and down instead of being centered and down at close and medium range
290 comments
I am a little bit ill and busy recently, have to take a rest for a while. If you have questions, I will still try my best to answer.
Few things you should avoid for using this mod:
1. Don’t use mlok attachments for pictinny handguard, or other way around.
2. Don’t use incompatible attachments( attachments with [M] is for 10.3”, 10.5” configurations, [S] for 9”)
3. Don’t use different length for muzzle and upper(illuminator slot in game), the length of these two should always stay the same.
——————————
2024 March:
1. More attachments (In progress)
2. AR platform attachment library (Completed)
3. Fully customizable BCM receiver
4. Bug fixes and textures improvements (Completed)
5. Example files for modders
6. FAL/SA58 Upgrades
——————
Some of the features are tested in the test build shown in the media section and will be implemented to next version.
--------------------------
(03/11)
Open it with UAssetGUI and extract it to json. Then, I suggest using two Notepad++ plugins: one to format the content and the other one to compare the modded and the original file. Edit the modded version using the original values, highlighted by the plugin. Save the 'modded' file with Notepad++ and then save it again using UAssetGUI. Pak it again and you're done.
Let me know if you need any more help :D