If you feel like something should be changed with one or more of the modes, respectfully say something here and I'll try my best to respond as soon as I see it.
After trying out the John Wick mode, it seems a tad bit too easy. I think it's because of the swat AI? Maybe reduce their aim and shoot speed/health and see if that works. The AI are easy on their own too, but I think it's because of how much accuracy they lose when moving, they're pretty good when stationary
This was my favorite mod before the UE5 update. I know life can be busy and everyone has things going on, and modders like you do this stuff for free and y'all don't owe me squat...
...but just curious, any chance there will be an update for UE5?
Would you consider buffing the AI HP and limiting the AI to maybe only a handful per map? Maybe even boosting how fast they react and fire I wanna fight John Wick
tbh with you, ive already maxed their reaction times out, no way for them to react faster unless the devs update the game to let them do so, but as of now iv got there reaction times on zero and they still dont always react immediately, so unfortunately theres nothing i can do about that. However i can look for features to change to equal up to a harder experience like like raising health more, or extending cover fire times and hiding times, etc. Lemme Know :)
the impossible mode should be titled toddler then it should get harder from there.
vanilla has a difficulty setting of -100%. most ai mods have a dificulty of -50%. your mod has a 0% difficulty rating. your impossible mod with "one shot mod" puts it up to about 25%.
this ai mod (https://www.nexusmods.com/readyornot/mods/3344?tab=files) with "one shot" puts it up to about 50%. your mod isnt the hardest at all.
everyone on this game is very far away from making something impossible. maybe if everyone actually played correctly and communicated you wouldnt be calling the easiest thing ive ever played impossible.
why do you even play this game dude. you leave these same comments on every mod. it sounds like you just hate everything. the game, the community and literally any mod to ever exist. please never comment on any of my mods ever again. thanks.
THIS mod actually makes it realistic. The A.I gives me that feeling "yea, i deserved that. i pushed too hard." The A.I is perfect, and I tested every single "a.i mod" out there, they're all horrible and unreal. This paired with real bullets is insane.
700 hour player btw, and I think its perfect right now. Maybe make a 10% easier version, and a 10% harder version ontop. I would not suggest making too many versions as that just throws people off
This is by far the only mod that I felt really difficult to play against AI (I put the impossible difficulty) but one thing I noticed is my guys enter a door and they get shot like 4 or 5 times and they dont even react sometimes. I dont know if you lowered the swat ai reactions and timings but they do seem less responsive than normal, thats the only thing that bothers me a bit
Thank you for you input ! I did lower their reaction time a bit to make players have to rely on their own skill more so than the AI's, but I have also tested it myself and have found it to be a bit annoying. Ill update it with a closer to "vanilla" feel. Thanks again :)
Thank you, I will be looking forward to that, I really like this mod, but it was kind of frustrating to send the team to clear one room and have them all die to 1 guy lol. Appreciate your work dude :)
So, you might hate me or think Im a troll, but i think its way easier now. I was thinking and maybe it should be the way it was before, like the name was "impossible" for a reason, maybe you should feel like it was impossible to beat (or at least to the ia, i know i said it was kind of frustrating to have them just take shots and die, but thinking again about it , maybe it should be frustrating cause its supposed to be impossible. i didnt get the chance to play with friends + this mod, maybe thats the way to beat it idk). The swat AI are definetely capable of killing suspects now even before they take shots, and even you the player get way more time than before, (did you lower suspect difficulty aswell?) I still got the old version so if u dont wanna update theres no problem, i dont want to seem like im playing with you, but in my opinion impossible should be closer to what it was than to what it is now. Sorry for any inconveniences and thank you again for your work :)
No, I didn't adjust the suspects at all, just raised the SWATS reaction times for a few things. Ill probably adjust it back to the way it was and maybe even try and figure out some more ways to make it harder for the next update. Thanks again :)
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Thank you!
I think it's because of the swat AI? Maybe reduce their aim and shoot speed/health and see if that works.
The AI are easy on their own too, but I think it's because of how much accuracy they lose when moving, they're pretty good when stationary
I think the accuracy should be worse when they're moving
OR you can just set the SWAT AI HP to very low, so that they're glass cannons
This was my favorite mod before the UE5 update. I know life can be busy and everyone has things going on, and modders like you do this stuff for free and y'all don't owe me squat...
...but just curious, any chance there will be an update for UE5?
Thanks for all of your hard work!
I wanna fight John Wick
I just want an experience where I get to fight a main character. Raising health or extending cover/hiding times would be very fun I think
vanilla has a difficulty setting of -100%. most ai mods have a dificulty of -50%. your mod has a 0% difficulty rating. your impossible mod with "one shot mod" puts it up to about 25%.
this ai mod (https://www.nexusmods.com/readyornot/mods/3344?tab=files) with "one shot" puts it up to about 50%. your mod isnt the hardest at all.
everyone on this game is very far away from making something impossible. maybe if everyone actually played correctly and communicated you wouldnt be calling the easiest thing ive ever played impossible.
"most ai mods have a dificulty of -50%. your mod has a 0% difficulty rating"
I was thinking and maybe it should be the way it was before, like the name was "impossible" for a reason, maybe you should feel like it was impossible to beat (or at least to the ia, i know i said it was kind of frustrating to have them just take shots and die, but thinking again about it , maybe it should be frustrating cause its supposed to be impossible. i didnt get the chance to play with friends + this mod, maybe thats the way to beat it idk). The swat AI are definetely capable of killing suspects now even before they take shots, and even you the player get way more time than before, (did you lower suspect difficulty aswell?)
I still got the old version so if u dont wanna update theres no problem, i dont want to seem like im playing with you, but in my opinion impossible should be closer to what it was than to what it is now.
Sorry for any inconveniences and thank you again for your work :)