This mod make the game absolutely terrifying, playing in ironman mode, with the sound at max, level that i previously rushed Call of Duty style, became a survival challenge for me and the crew, having way less HP, and knowing that foe can be anywhere, really give a second life to the game, AMAZING WORK.
all of a sudden when i would try to shoot the face off it wouldn't come off like it did in the first video is there a mod that i installed that did this please tell me.
I don't know the modder of those guns used game's ammunitions or created his own caliber ammo. If used the game ammo then it can work, if has custom ammo added or edited ammunition ballistics then it will cause conflicts.
my obsessive personality actually drove me to figure out how i can reach the data tables, spent 2 hrs on this haha
So do I understand this right, you've set everyone's hp to 100, removed dmg cap, and balanced dmg around that number right, so rifle rounds are straight up 100, and so on?
The stats on steel look a bit weird tho, you've set it to 95% reduction but it doesn't have durability so isn't it too OP?
(Dismemberment values on the . 357 magnum are crazy btw but I respect that :D )
Yeah, in True Real AI all are equal without damage cap, only difference is their training in combat. Steel will wear out on each shot (caliber matters), also wearing steel slows you down which is crucial, so nope it's not OP. Ceramic on other hand will block specific amounts of bullets and then wear out. Dismemberment on .357 are crazy because in gameplay won't work like other guns. It's still worse than shotguns for example.
That's exactly my point re .357. You found a way to make the most gimped weapon in the game (i.e. Magnum) to actually have some cool niche feature without hurting the game balance
This is a genius solution, man, it didn't go unnoticed
P.S. I've been tinkering a bit with the asset data on my own. Not to clog the comment section, i've dmed you with 1-2 quick questions/notes - if you ever have the time to take look
Can you nerf the damage of JHP pistol ammunition on armor?
I've noticed that JHP ammunition does more damage to armor than AP and FMJ ammunition. I believe this is a vanilla problem, but it would be a great achievement to correct this discrepancy.
It's already addressed and fixed, just download and use “Realistic Ammo FEAR Edition” with my AI mod or any other AI mod you like. Make sure no other mods change value of armors and ammunations.
The one you prefer. Most realistic and hardest one is "True Real AI" Easiest one is "Realistic AI" "Realistic Ammo" can be used with all AI variants and will make game harder / more Gore.
Mod is good, but only couple things ruin it for me. Shield guys DON'T KNOW they HAVE to go in FIRST. Also got a lot of questions about enemies' armor. Suspects without armor ignore HP ammo like they have armor and it looks like they r armored(im talking about hit effects). SMG are totally useless, pistols are useless too due to this bug with armor or idk
This is not supposed to happen. Shield guy always goes in first if he has ammo left on his handgun to use with shield. Every ammo and gun are more lethal if you use normal mod and very high lethal if you use my realistic ammo mod with True Real AI. I'm sure there are conflicts and something is overriding my mods.
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Great job, man, you created a truly special kind of experience with this mod. It's intense as f*#@ but in all the good ways.
Wish I saw how my 2 blue AI got mowed down by a solo dude, rushing them from an area they were supposedly covering, stacked behind a pillar )
my obsessive personality actually drove me to figure out how i can reach the data tables, spent 2 hrs on this haha
So do I understand this right, you've set everyone's hp to 100, removed dmg cap, and balanced dmg around that number right, so rifle rounds are straight up 100, and so on?
The stats on steel look a bit weird tho, you've set it to 95% reduction but it doesn't have durability so isn't it too OP?
(Dismemberment values on the . 357 magnum are crazy btw but I respect that :D )
Steel will wear out on each shot (caliber matters), also wearing steel slows you down which is crucial, so nope it's not OP. Ceramic on other hand will block specific amounts of bullets and then wear out.
Dismemberment on .357 are crazy because in gameplay won't work like other guns. It's still worse than shotguns for example.
This is a genius solution, man, it didn't go unnoticed
P.S. I've been tinkering a bit with the asset data on my own. Not to clog the comment section, i've dmed you with 1-2 quick questions/notes - if you ever have the time to take look
I don't remember them shooting for no reason
I've noticed that JHP ammunition does more damage to armor than AP and FMJ ammunition. I believe this is a vanilla problem, but it would be a great achievement to correct this discrepancy.
It only concerns the possibility of dismemberment right?
Most realistic and hardest one is "True Real AI"
Easiest one is "Realistic AI"
"Realistic Ammo" can be used with all AI variants and will make game harder / more Gore.
Every ammo and gun are more lethal if you use normal mod and very high lethal if you use my realistic ammo mod with True Real AI.
I'm sure there are conflicts and something is overriding my mods.