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Hawk

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Laugehoeg

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7 comments

  1. Cosmic42069420
    Cosmic42069420
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    about to try now, will return 
    1. Cosmic42069420
      Cosmic42069420
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      i forgor
  2. LucSonBat
    LucSonBat
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    Heyo, just tried it out real quick! Neat mod, but I have a variant idea and I don't know if it's too much for you to do. What about a lore-accurate version? Let me write down a few ideas:

    • same suspect counts as vanilla
    • traps on the missions that have them (plus rare chance for traps on NEON Tomb and Coyote) 
    • same civilian counts on most missions outside of Elephant (way higher on that one)
    • higher human-shield chance
    • surrender chances decreased/increased depending on mission, same goes with suppression (e.g. Kawayu Beach's suspects surrendering if suppressed compared to semi-rare chance outside of flashbangs and whatnot for the Left Behind and The Hand)
    • health and morale changes depending on motives (e.g. the delinquents on 4U would have way less compared to The Hand) and/or substances in the system (see: 213 Park Homes and Elephant)
    • accuracy changes, would probably also depend on suspect 
    • higher startle chance (firing weapon when surprised)
    • less chance to shoot through walls, or if possible way less accuracy
    • reload times changed depending on mission
    • higher chance to knife/S-vest rush?
    • if a suspect sees another suspect die, higher chance to surrender?
    Of course you don't have to do all of these- some may be too advanced for the RoN mission generator (although I've seen mods not updated to 1.0 have some of these features) and it may take some time, but I feel like it'd be a neat idea.
    1. Laugehoeg
      Laugehoeg
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      i will definetely look into that! some of those things i do not know how to do actually, sorry. i dont have much time so it might take me up to over a week to complete but i will try to get a base out there!
    2. LucSonBat
      LucSonBat
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      Fair enough! I'll be here for it!
  3. InRe7
    InRe7
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    Like it so far. How do you edit the file to make it have max suspects?
    1. Laugehoeg
      Laugehoeg
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      if you use AI MOD GENERAOR there is a tab called "suspect count" you just have to look for "minsuspects" and "maxsuspects". to my knowladge none of the others matter