Ready or Not

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Last updated

Original upload

Created by

Hakurei Reimu

Uploaded by

nexGTSI

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Safe to use

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About this mod

Sniper or Not for 1.0 version. It will take a long time to recover all the old things from sniper or not.

Permissions and credits
SniperOrNot is seperated into two part: 'Weapons' and 'Device'. Every newest 'Weapons' or 'Dvice' file contains previous modifications and you just need to use the newest one.

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2024.4.3 Sniper Or Not 10
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pakchunk99-SniperOrNotWeaponS_P.pak:
Add Calico as Secondary, Custom AR。
HAMR scope is mounted with a reflex scope. (Weapons with HAMR: Custom AR, FAL)
Remove the non-overlay of NVG that is accidently added.

pakchunk99-SniperOrNotDecice_P.pak:
No updates this time.

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2024.3.4 Sniper Or Not 9
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pakchunk99-SniperOrNotWeaponS_P.pak:
Add a variety of attachments to AK103 and replace its animation with SLR47'S, such as 35-round pmag (the one of slr47), ir, and flashlight, and grips (VFG,AFG,HSTOP) to AK103. When using AK103 withATACR, you can use 'secondary sight' to get better view.

pakchunk99-SniperOrNotDecice_P.pak:
No updates this time.

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2024.2.14 Sniper Or Not 8
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pakchunk99-SniperOrNotWeaponS_P.pak:
Add 50-round drum, ir, and flashlight, and vertical grip to M14. When using M14 withATACR, you can use 'secondary sight' to get better view.

pakchunk99-SniperOrNotDecice_P.pak:
No updates this time.

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2024.2.8 Sniper Or Not 7.1
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Fixed incorrect weapon names (P99 (G19))
2.Fixed wrong ammo type of AR18 (.300 ->556)
pakchunk99-SniperOrNotDecice_P.pak:
1.The damage of POISON GAS is reduced from 250 to 50 per 0.3s and the gas delay is increased from 0 to 2s.
2. The damage of EXP is 1000 at 1m,  300 at 6m, 200 at 7m, 150 at 9m, 100 at 10m, and 40 at 12m. Sometimes EXP does not kill nearby enimes because it is block by some meshes on map, it is a common issue that both flashbang and stinger share. 

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2024.2.7 Sniper Or Not 7
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Fixed after today's hotfix
pakchunk99-SniperOrNotDecice_P.pak:
1. Add 4 different M32A1 launchers as Tatical Device: EXP, FLASH,GAS, and POISON GAS (prevent the damage by the google or the mask). Press 1 to draw them. 

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2024.1.29 Sniper Or Not 6
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pakchunk99-SniperOrNotDecice_P.pak:
1.Fix the sledge hammer strike angle and its third-person pose.

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2024.1.28 Sniper Or Not 6
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Add FAL, P99, M2011,P250.
2.M24 sniper now has shells in chamber (still has no ejected shells ), and its '8x' scope  has larger magnification scale (not 8x but 2~3x maybe)
3. Recoil of LVAR .50BEO is lowered a little bit. 
pakchunk99-SniperOrNotDecice_P.pak:
No updates this time.

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2023.12.24 Sniper Or Not 5
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Add RPD machinegun (in SMG category, with reflex and laser)
pakchunk99-SniperOrNotDecice_P.pak:
2.Add the sledge hammer (Tatical Device) which is more powerful than the door ram. left-click attack can breach doors and kill with only one strike (about 200 damage). To make the sledge as the primary device, you can clear your tatical device and click the sledge hammer at first, so that when you press button 4 you can always draw the hammer at first.


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2023.12.24 Sniper Or Not 4
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pakchunk99-SniperOrNotWeaponS_P.pak:
1.Add LVAR .50Beowulf Version 
2. Make G18 more accurate and change its firing animation (the same as G19).
pakchunk99-SniperOrNotDecice_P.pak:
1.Add Supperchemlight (in Tatical Device and when selecting it in the slot menu, normal chemlights will be replaced)

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2023.12.21 Sniper Or Not Weapons 3
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1.Add G18 (with a scope, ir, and laser ), MPL (with a scope, flash, and laser ), AK103, M16A4, and M76 (pakchunk99-SniperOrNotWeapons3_P.pak)


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2023.12.19 Sniper or Not Seperated 2
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1.Add M249 (with scopes, ir, laser and flashlight ), TAC700 pepper gun, MK18 and glock (Training Ver) (pakchunk99-SniperOrNotWeapons_P.pak)
2.Add 9Banger, Frag.  (pakchunk99-SniperOrNoDevices_P.pak)


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2023.12.16 Sniper or Not Seperated 1
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The mod has been seperated into two part:
1. gives Saiga 12, ak102, m4a1, m14, G3A3 (with scopes, ir, laser and flashlight ), and changes mp7 and mp9 to secondary, and it seems you can use it with the gunfighter. (pakchunk99-SniperOrNotWeapons_P.pak)

2.allows you to choose nvg and other helmet. (YOU SHOULD SELECT NVG FROM TATICAL DEVICE IF YOU WISH TO WEAR OTHER HELMET)
(pakchunk99-SniperOrNotDevices_P.pak)

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2023.12.15 Sniper or Not Seperated 1
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Mod features:
1. Saiga 12, ak102, m4a1, m14, G3A3 (with scopes, ir, laser and flashlight ) are recovered.
2.The holding style of pistols (M45A1, usp, p229, 57, glock) and other new weapons in RON 1.0 version are cod20-like. The inertial drag of weapons in moving is reduced.  
3. You can choose two NVGs in tatical items, which means you can select other helmets with a NVG together.
4.SuperNova shotgun is capable of breaching doors.
5.MP7, MP9 are moved to the secondary and can be used with shield (although no auto)
6. Flash light cone is increased from 10 degree to 30.

Updating..........