Ready or Not
0 of 0

File information

Last updated

Original upload

Created by

TheLoneRango

Uploaded by

Acidpoptart24

Virus scan

Safe to use

Tags for this mod

396 comments

  1. mmnnbbmm46
    mmnnbbmm46
    • member
    • 0 kudos
    亲爱的模块创建者,请问是否可以采取AI行动?土匪可以假投降、捆绑持刀、假死、寻找掩护、劫持人质?因为很多amod都失败了,我不确定是否可以创建一个刺激点。当然,还有更多突发事件,比如恐怖分子从不确定的门外冲出来。最重要的要求是能否减少对人体的血腥伤害?因为它看起来非常恶心。
    1. mmnnbbmm46
      mmnnbbmm46
      • member
      • 0 kudos
      当然,人质还可以进行更多的抵抗、拍照等。谢谢
  2. katansedge
    katansedge
    • member
    • 0 kudos
    my friend does manual download for the main file and he keeps getting a rar file instead of a compressed zip what do we do?
  3. Ryke676
    Ryke676
    • member
    • 1 kudos
    Hey there, great mod,
    I have a question about the suspects taking a hostage part, because even before using this mod, in all my playtime it happend to me once and once only when i mirrored a door and saw a suspect holding a civ hostage as a human shield pointing at the door. I found that amazing and it was prob one of my best encounters. The issue i have with this is how rare it is that this happens. In your mod you point that part out so im looking forward to giving it a go and see if i get to see it more but i would like to ask what you have done with it, like did you manage to increase the chance of that event to happen so its not a once in a lifetime :D
  4. Blitzful
    Blitzful
    • member
    • 0 kudos
    how are you gonna claim you made the armour more realistic with a straight face when you say plates are 3a and helmets are level 4? it should be the opposite
    1. Acidpoptart24
      Acidpoptart24
      • member
      • 3 kudos
      that description is pretty old and if you look in the comments I talked to someone that mentioned that as it was misleading. Things have been retuned since then.
  5. melon6969696
    melon6969696
    • member
    • 0 kudos
    hi, i love the mod but is there a way to only add the movement fixes, the blood fixes, and the FX fixes? i really love those the most, the AI was a bit too much for me but its still pretty cool.
  6. MollyScully42
    MollyScully42
    • premium
    • 0 kudos
    Hey I really love the mod, I think you really nailed how recoil should work in most shooters, actually CONTROL it with your mouse and skill knowing the weapons and mouse inputs needed. 

    One thing though, I feel AP ammo doesn't penetrate enough surfaces, rifles are fine obviously, but 12 gauge should rip through wooden doors and lighter objects like plastic stuff, computers, etc you know. Same thing with 9mm/SMGs AP. It's well known that police forces use JHP ammo because of the danger of overpen through houses even with pistol rounds and shotguns. So it would be nice to be able to run SMGs far often without having to absolutely nail the suspect with direct line of sight to his body.. especially since suspects seem to be able to penetrate MORE surfaces than players with the same guns lol

    Thanks.
  7. babmam
    babmam
    • member
    • 0 kudos
    if using cazanu's visceral blood, some blood pools get very transparent or watery looking compared to others. what file did you modify for the blood pool transparency?
    1. Acidpoptart24
      Acidpoptart24
      • member
      • 3 kudos
      RoN_BloodPool.uasset or something like that.
      Could have been one of the blood decals in the third party asset file folders too since I've modded all of them and there are a couple that represent the blood pool.
      But yes I have noticed this myself, unfortunately not able to fix it unless I modify the blood which I probably wont do for just one mod.
    2. babmam
      babmam
      • member
      • 0 kudos
      what about the ones for thicker blood pools? i do notice some of the blood pools that's really thick and they look cool and i want to try and replicate them for others, but i don't know if they use the same files or need some others to function.
  8. Arsum71
    Arsum71
    • member
    • 0 kudos
    Ai is busted and headshots 2 cops at the entrance from volts bedroom door 
    1. Acidpoptart24
      Acidpoptart24
      • member
      • 3 kudos
      Are you using just the AI or both files?
    2. Arsum71
      Arsum71
      • member
      • 0 kudos
      Just the ai mod, ive installed gunfighter for the recoil 
    3. Acidpoptart24
      Acidpoptart24
      • member
      • 3 kudos
      If you are using the ballistics for gunfighter that more than likely would also cause issues given it mods the ammo data tables, I haven't had problems with AI not actually dying. though I'll download the file myself and check it out.
    4. Arsum71
      Arsum71
      • member
      • 0 kudos
      I can kill the ai their just over powered as for example your disc of ai says they aim for legs arms center mass but 9/10 times ive been shot in the head same as for my ai teammates
    5. Acidpoptart24
      Acidpoptart24
      • member
      • 3 kudos
      I have noticed despite changing targeting zones they still tend to do that, I am currently working on improving the AI
    6. Arsum71
      Arsum71
      • member
      • 0 kudos
      Im excited for the ai update overall the mod is amazing just the ai could use a little work
  9. TheGuyWithDeadEyes
    TheGuyWithDeadEyes
    • supporter
    • 10 kudos
    Dude, this recoil... If you want to experience how it feels to fire a gun while suffering from spinal muscular atrophy, this is the mod for you. Otherwise, better skip it.
    1. Acidpoptart24
      Acidpoptart24
      • member
      • 3 kudos
      Def isn't for everyone. Whole purpose was to make it difficult to kill enemies given it seems peoples #1 favorite thing is to pew pew pew everyone.
      And since the AI is basically downs, it was always just too easy to run through a match blasting everything.

      Ended up beating commander S mode with LL and then with Lethal like the first few weeks, then the addition of all the maps just being slightly changed from it's Pre 1.0 child; It's been repetitive.

      So yeah, the recoil is VERY different. It's not aimed to be REAL. It's aimed to give a different type of immersion that you FEEL in your real life.
      The reason why recoil is the way it is, I have hated how every single game can never replicate the 'chunk' feeling of a weapon. Then again, you are using a mouse to control a gun that is braced against your shoulder. Sorta hard to do. I at least get some sort of 'physical' feeling of having to control my weapon in a video game. Furthering my immersion myself.

      Some guns are still being worked on because some are pretty intense. But guns like the G36C I personally have had zero issue on acing missions with. ARN18 is one that needs to be fixed up

      Sorry ya didn't like the recoil! Gunfighter does the opposite of mine and makes the weapons even more laser beam still and straight, try that out if this was too hard :D
  10. gun4hire
    gun4hire
    • member
    • 0 kudos
    I think you may have hit handgun ammunition too hard, I don't think two .357 JHP to the mouth should be necessary just to incapacitate a suspect. Figures that my USP was just enough to cause an HVT with a ballistic vest to bleed out after cuffing though.
    1. Acidpoptart24
      Acidpoptart24
      • member
      • 3 kudos
      very slowly working with the ammo tables since they go hand in hand with the guns too. I have to edit both the specific gun and the ammo it uses to get that sweet spot for damage.
    2. gun4hire
      gun4hire
      • member
      • 0 kudos
      I'm not sure how you can go about testing these but running .357 Magnum on Rust Belt and Come Again, so far I've gotten mostly incapacitations and a few deaths, and two playing dead on unarmored suspects. Both AP and FMJ.
    3. Acidpoptart24
      Acidpoptart24
      • member
      • 3 kudos
      Will have to be independent within each AI as well given they all vary on armor etc.