Note: I do not have the obligation to fulfill your request, can't make everyone happy. Please be polite to other people if you don't want permanently banned.
Would it be possible to have a version of the EXPS3 + G33 that is flipped up and replaces the SDR?
It would be awesome to use the flipped down version for the normal Eotech and a flipped up version for the SDR (hope I'm making a little sense here, English isn't my first language)
Are they designed for indoor and/or low light situations?...because for outdoor scenarios the brightness is way too low. The red reticle is at least more visible than the green, but in real life it's the other way round - because green optics have their strengths in daylight situations. I tried all of your latest versions from today.
I know you can't adjust reticle brightness in-game, so you have to find a brightness compromise for most in-game light situations...but is it possible to give us the option for brighter reticles? You could add just this as an optional pak file...brighter red and green reticles...so we could use this if needed. Would be awesome. Thanks
PS: I reported this also as a bug, because sometimes I didn't see the reticle at all in bright situations.
Appreciate your updates! Yours is the only 1.0 compatible EXPS that has a properly-sized reticle (the vanilla reticle is too small), and I love the fast ADS. Unfortunately, the bright reticle is totally unusable under NODs, and the dim one is almost invisible in daylight. Any chance for some kind of brightness compromise between the two? Thanks.
For example, the dim reticle becomes very hard to see on Carriers of the Vine (Cherryesa Farm) - it's practically invisible at times when outside, and even hard to see indoors sometimes. So I tried the bright reticle, which looks beautiful in bright light, but honestly obscures the target in dimmer light (even on Cherresa Farm). It's not unusable there, but still hard to see through.
But then I went to Twisted Nerve (213 Park Homes) and tried to use the bright reticle with NODs, and the reticle was just a bright blob - couldn't see anything through it.
Hi Trex, one of the best mods and especially since the reticle brightness in sunny levels was sorted.
The latest update to the mod has great features like risers and G33, however the update makes the reticle massive, it seems unrealistic compared to the size of an actual eotech reticle and for some weapons like the HK416, where the eotech is further away from you on the rail than say the BCM, the reticle seems gigantic in relation to the sight window. It appears that within the sight window of a real eotech you could stack a reticle above and below the reticle within the spacing of the sight window, so a stack of 3 for example in a totem, therefore the vanilla reticle does this true to life sizing better and more consistently across most rifle eotech placements of the optic considering whether it is far away from you (hk416), or much closer to you (BCM) depending on rifle. Would you be willing to possibly reupload the EXPS3 BLK + Tan with vanilla reticle sizing like the Test version had for this reason? The Vanilla sizing seems far more true to real life proportions and is a better fit with most rifles as the optic spacing / placement on the rails differs yet the reticle size stays the same in each case.
Thanks for such a great depiction of this optic. Essential mod. Best regards
I'm having some problem with the mod EOTECH HHS. Actually, I can't use EOTECH HHS to ADS when I turn on my NVGs. Is there any possible to fix this or the only way is to use the normal EOTECH HWS sight?
You mean the HHS mod from Ballistic? If so, then the answer is yes. It’s just how the optic works, you can’t use magnified optic under nods either in real life.
am i supposed to be able to select which sight i want to use while im in game? because im stuck with a version i dont want to be using. do i have to like move the pak of the ones i dont want to use???
Although I appreciate the extra clarity the reticle in this mod brings, my biggest dislike with the mod has to be the much smaller viewing window compared to the thinner frame of the vanilla holosight which makes it much harder to track/focus on my targets. I'm not sure if this is just because of the viewing angle or just how the sight was modeled, but I'd appreciate either; 1: A fix to the mod with the appropriate POV/model changes necessary to give a sight picture equal to the vanilla model, or; 2: An alternate version that lets you use the vanilla model of the holosight, but with the reticle improvements included in the mod. Showcase of difference in frame width: https://imgur.com/a/zZtsTCg
04.01.2024 Well done... now I have a holo with a permanent increase that is still there even after uninstalling the mod. Even if I use another mod or the basic scope... all have the increase. A solution to your problem? Or do I have to download 30gb again?
186 comments
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(1/3)
- Update All-in-One Gen5.1
---------------------------------(1/1)
- Upload All-in-One Gen5
- Remove EXPS3 test build
---------------------------------(12/31)
- Upload EXPS3 test build
---------------------------------(12/30)
- Update EXPS2 and EXPS3 to 1.0 Version
---------------------------------(08/11)
- Update EXPS3 series to be compatible with ADS Zoom
---------------------------------(08/09)
- Update EXPS3+G33 as HHS I
- Fix ADS Zoom on HHS I
---------------------------------(08/08)
- Remove several models for upgrade
---------------------------------(08/06)
- Upload Unity/Eotech EXPS3 + G33
- Update to Gen4 reticle that works better on low and high resolution
---------------------------------(07/23):
- Fixed Eotech HWS EXPS series on MP5A3, MP5 10MM
- Add laser point features Eotech HWS EXPS3(BLK/TAN) for AR platform
- Add EXPS3 + G33 combo
---------------------------------(05/13):
(05/06):
Note: I do not have the obligation to fulfill your request, can't make everyone happy. Please be polite to other people if you don't want permanently banned.
It would be awesome to use the flipped down version for the normal Eotech and a flipped up version for the SDR (hope I'm making a little sense here, English isn't my first language)
least more visible than the green, but in real life it's the other way
round - because green optics have their strengths in daylight
situations. I tried all of your latest versions from today.
I know you can't adjust reticle brightness in-game, so you have to find a
brightness compromise for most in-game light situations...but is it
possible to give us the option for brighter reticles? You could add just
this as an optional pak file...brighter red and green reticles...so we
could use this if needed. Would be awesome. Thanks
PS: I reported this also as a bug, because sometimes I didn't see the reticle at all in bright situations.
But then I went to Twisted Nerve (213 Park Homes) and tried to use the bright reticle with NODs, and the reticle was just a bright blob - couldn't see anything through it.
Thank you once again for your time and attention!
The latest update to the mod has great features like risers and G33, however the update makes the reticle massive, it seems unrealistic compared to the size of an actual eotech reticle and for some weapons like the HK416, where the eotech is further away from you on the rail than say the BCM, the reticle seems gigantic in relation to the sight window. It appears that within the sight window of a real eotech you could stack a reticle above and below the reticle within the spacing of the sight window, so a stack of 3 for example in a totem, therefore the vanilla reticle does this true to life sizing better and more consistently across most rifle eotech placements of the optic considering whether it is far away from you (hk416), or much closer to you (BCM) depending on rifle. Would you be willing to possibly reupload the EXPS3 BLK + Tan with vanilla reticle sizing like the Test version had for this reason? The Vanilla sizing seems far more true to real life proportions and is a better fit with most rifles as the optic spacing / placement on the rails differs yet the reticle size stays the same in each case.
Thanks for such a great depiction of this optic. Essential mod. Best regards
edit: it's really the FOV that makes look small. I hope one day they give us an option for it to not do that lol
Follow-Up^: the reticle actually looks fine, idk why when I was tryin it at first, it looked as small as the vanilla size, my apologies.
but still thanks for the green reticle
Suggestion: offer the players 2 installment positions to each sight. one close to the back of the rail, another mid-front.
I'm having some problem with the mod EOTECH HHS. Actually, I can't use EOTECH HHS to ADS when I turn on my NVGs. Is there any possible to fix this or the only way is to use the normal EOTECH HWS sight?
1: A fix to the mod with the appropriate POV/model changes necessary to give a sight picture equal to the vanilla model, or;
2: An alternate version that lets you use the vanilla model of the holosight, but with the reticle improvements included in the mod.
Showcase of difference in frame width: https://imgur.com/a/zZtsTCg
and SLR47 :O