its 25.04.2025 | The Map doesnt load, me and friends tested it, don't bother to download it. It says; - Corrupt data found, please verify your installation -
Hello Kiwi, unfortunately I (like many others) didn't get a chance to play this map before the update broke it but it looks absolutely AMAZING from the images. I was wondering if you'll ever consider updating it or is there no hope? :) Thank you and have a great day
I am once again asking TheRareKiwi for support. In case it gets dropped then the community could theoretically take this over right? And where would everyone congregate if not here.....So how impossible is this kind of thing anyway? I've never done much game dev but it seems like one of those things I can do.
First of all, does anyone know if we have all the assets needed (correct format/security etc etc)?
My first stab at it: Get the mod files TheRareKiwi has. Done. Unzip, what do we have? only one file. A .pak file. Looks like a .pak file is a compressed project with loads of files that I can open with unreal engine 5. I am downloading UE5. Apparently there is risk that the .pak file is encrypted by the creator. I will update when I know
UE 5 downloaded (done) new project created (done, not sure if needed) cannot load .pak files with just a file-->open (researching) Found the ready or not Unofficial Mod Support website (researching) Apparently something called Umodel can work (testing) UModel only works with unreal 4 not 5 (researching) There is an unrealpak.exe that you can use though (testing) .bat file created called pakOpenUp.bat to run and open pakchunk99-mod_PrivateAirport.pak (done) @if "%~1"=="" goto skip @setlocal enableextensions @pushd %~dp0 .\UnrealPak.exe %1 -extract "%~n1" @popd @pause :skip pakchunk99-mod_PrivateAirport.pak opened with pakOpenUp.bat (success) Ok, two root folders. Engine & ReadyOrNot. Matches game directory so this is encouraging. Will need to have a first pass at what files are in there (researching) -uAsset files (not really a file type I think. It covers multiple file types) -uExp & uBulk (exports of an asset/ Bulk assets, I think we can lump uAsset/uBulk and uExp conceptially for now) -will need to have a look at the contents in UE5 as they are all encrypted anyway Not sure how to get these assets actually on screen in the IDE. So far just staring at a blank project (researching) To get a sense of interaction between the main game and custom.paks that override the folder structure I am loading in the community mapping framework example found in https://unofficial-modding-guide.com/ It is a ready or not sepcific resource (researching)
97 comments
- Corrupt data found, please verify your installation -
Would avoid and not waste time on the download. Is a shame since it looks awesome.
Thank you and have a great day
And where would everyone congregate if not here.....So how impossible is this kind of thing anyway? I've never done much game dev but it seems like one of those things I can do.
First of all, does anyone know if we have all the assets needed (correct format/security etc etc)?
My first stab at it:
Get the mod files TheRareKiwi has. Done.
Unzip, what do we have? only one file. A .pak file.
Looks like a .pak file is a compressed project with loads of files that I can open with unreal engine 5.
I am downloading UE5. Apparently there is risk that the .pak file is encrypted by the creator. I will update when I know
UE 5 downloaded (done)
new project created (done, not sure if needed)
cannot load .pak files with just a file-->open (researching)
Found the ready or not Unofficial Mod Support website (researching)
Apparently something called Umodel can work (testing)
UModel only works with unreal 4 not 5 (researching)
There is an unrealpak.exe that you can use though (testing)
.bat file created called pakOpenUp.bat to run and open pakchunk99-mod_PrivateAirport.pak (done)
@if "%~1"=="" goto skip
@setlocal enableextensions
@pushd %~dp0
.\UnrealPak.exe %1 -extract "%~n1"
@popd
@pause
:skip
pakchunk99-mod_PrivateAirport.pak opened with pakOpenUp.bat (success)
Ok, two root folders. Engine & ReadyOrNot. Matches game directory so this is encouraging.
Will need to have a first pass at what files are in there (researching)
-uAsset files (not really a file type I think. It covers multiple file types)
-uExp & uBulk (exports of an asset/ Bulk assets, I think we can lump uAsset/uBulk and uExp conceptially for now)
-will need to have a look at the contents in UE5 as they are all encrypted anyway
Not sure how to get these assets actually on screen in the IDE. So far just staring at a blank project (researching)
To get a sense of interaction between the main game and custom.paks that override the folder structure I am loading in the community mapping framework example found in https://unofficial-modding-guide.com/ It is a ready or not sepcific resource (researching)