lol this is a remake of a 2006 map i wonder is the og map from swat 4 a guilty pleasure or something? its actually incredibly well made when comparing how close it is to the orignal swat 4 map, good work.
Hey extremely late reply. I hadn't used nexus mods in a while or touched Ready or not mapping. Sorry map no longer works as of now cause they updated from unreal engine 4 to 5. I might update the map to work on unreal engine 5 for the game now, but that's not definite.
Yeah, I loved that custom map from SWAT 4. Hence me remaking it for Ready or Not. I don't have anything to do with the original map nor do I know the people behind it though. I'm curious if they're still into SWAT shooters and have played Ready or Not. If so, I wonder if they would've seen my remake of their map. I've also remade one of their other SWAT 4 maps for Ready or Not. Saint Paul Asylum.
Sorry dude, I haven't updated this map in ages. This was made for when the game was on unreal engine 4, and the game has since moved to unreal engine 5. I haven't touched mapping in ages. I might update the maps for unreal engine 5 for the game now, but that's not definite.
I feel like the suspect count is way too high! But I enjoy the small size of the map and the many angles are fun to play with. Please reduce suspect AI by like, 30%.
Thjis map is AWESOME on version 1.0 LOL! I have not upgraded to Hotfix yet, so I can't speak for that. But damn! 1.0 this map BANNGING!! HAHA THANK YOU!!! Finally more suspects to go against with and they're more challenging this time around too! My whole team died the first time. Second time, we all survived ( barely ) but took me 20 minutes to complete this mission. I had to move very carefully the second time around while giving according orders to my team. Because unfortunately, the map is also SLIGHTLY bugged up with your team AI when giving them room clearing orders. One member will clear the room accordingly while the other will wonder off leaving him\her open for immediate ambush to instantly getting killed. So as a whole, I made sure we all moved together slowly on my second try. Still hard as hell though lol. And I love it still! Can't wait to replay this map once I am done testing all of my old MODDED maps on 1.0 = )!
ty for the update, plays really well. it can be pretty challenging with how quickly the sus ai opens up every angle and rushes into the main room once you breach it, so its really fun
it didn't have music for me, maybe brisa cove ost would work for it since it's a fancy apartment
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Clear rooms, clear structure, clear good angles.
It's fun.
Yeah, I loved that custom map from SWAT 4. Hence me remaking it for Ready or Not. I don't have anything to do with the original map nor do I know the people behind it though. I'm curious if they're still into SWAT shooters and have played Ready or Not. If so, I wonder if they would've seen my remake of their map. I've also remade one of their other SWAT 4 maps for Ready or Not. Saint Paul Asylum.
it didn't have music for me, maybe brisa cove ost would work for it since it's a fancy apartment