After uninstalling this mod when new update came with official mp7 the model still remains and mp9 is gone. I tried to reinstall the game but didn't worked for me
Me too, it's driving me insane. I did a fresh install twice and triple checked to make sure there's no remnant of this file on my PC, verified the files through Steam and it's still there every time I boot up.
Fixed it, I had to search in my C drive "MP7A2" and found the .pak hiding in a hidden AppData folder that isn't able to be viewed when browsing the user files normally. Not sure why or how it was there.
for me it isn't working and its still an mp9 it just looks different is there another thing that I need that I'm missing or does mp7 attachment fix not work?
It seems that you are one of NOT many that are able to change the recoil aka Blueprints. Can you add a mod (most likely separate from this one) that takes care of the recoil management only? I know there are mods like real weapons etc. But the authors have a tendency of throwing lots of changes in one mod, so that the one almost always comes with something else unwanted.
As an example: The HK416's recoil while not aiming with the sight is completely wild, it jumps around. That's not realistic at all. While live firing in the instinctive / point shooting the gun stays nearly as calm / stable as looking through the sight. If possible change this rifles point aiming behavior.
44 comments
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000000000005b
0x00007ff74b88dd1e ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab7e7cd ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab83feb ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74a979ad1 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74aa85071 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ac361e9 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ac2d380 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ac2ada1 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ac2f6cc ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab7739e ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab75051 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab6ccc4 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab7ed56 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab86edb ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab83ada ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74ab00d57 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ff74aafe3e1 ReadyOrNot-Win64-Shipping.exe!UnknownFunction []
0x00007ffa2df87374 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread FAsyncLoadingThread
As an example: The HK416's recoil while not aiming with the sight is completely wild, it jumps around. That's not realistic at all. While live firing in the instinctive / point shooting the gun stays nearly as calm / stable as looking through the sight. If possible change this rifles point aiming behavior.
<3 Thanks!