File information
Last updated
Original upload
Created by
KnifeItUploaded by
KnifeItVirus scan
Tags for this mod
Main files
-
NON-SUPPORTER EDITION ONLY
Update for July 30th release.
Highly Recommend to use with "Elite Armor Defense with 90 or 44 or normal slots" Mod.
https://www.nexusmods.com/readyornot/mods/1246
Old files
-
Reduced maps/levels that had over 90 max suspects to 50 max suspects.
This will reduce lag that results from too many dead bodies.
NO TRAPS version. -
Reduced maps/levels that had over 90 max suspects to 50 max suspects.
This will reduce lag that results from too many dead bodies.
TRAPS included version. -
All maps have the maximum amount of suspects possible.
(TRAPS INCLUDED IN THIS VERSION)
RECOMMENDED MOD TO USE WITH: "Elite Armor Defense with 68 slots"
https://www.nexusmods.com/readyornot/mods/1246 -
Patch 1.1 notes
Hotel - Hostage Rescue should now have correct amount of roaming suspects (default 15).
Gas Station - Hostage Rescue should now have correct amount of roaming suspects (default 15). -
Updated for public release.
Default AI settings.
Max possible enemies for each map.
15 Roaming Suspects.
Normal trap settings included.
Normal civilian numbers included.
SWAT health increased from 250 to 2500. -
All maps have maximum amount of suspects possible.
(NO TRAPS VERSION)
RECOMMENDED MOD TO USE WITH: "Elite Armor Defense with 68 slots"
https://www.nexusmods.com/readyornot/mods/1246 -
Patch 1.1 notes:
Hotel - Hostage Rescue should now have correct amount of roaming suspects (default 15).
Gas Station - Hostage Rescue should now have correct amount of roaming suspects (default 15). -
Updated for public release.
Default AI settings.
Max possible enemies for each map.
15 Roaming Suspects.
NO TRAPS.
Normal civilian numbers included.
SWAT health increased from 250 to 2500. -
Patch notes:
Health of suspects were reduced by 25 percent in relation to each different map/level's original setting.
(In most multiplayer games, players would run out of ammo or some suspects would still be alive after 4 point blank shotgun blasts). -
Patch notes:
Removed all civs.
Suspect health are original.
No traps.
Max AI.
Half max roaming suspects. -
Suspects more aggressive.
-
- 2500 SWAT HP
- Default AI settings
- Reduced Heavy Armored Suspect's Health (Club, Doll House, Hospital).
- Slightly reduces all suspect's accuracy and increased reaction times.
- All other levels have normal suspect health.
- 15 Roaming Suspects. -
- Reduced Heavy Armored Suspect's Health (Club, Doll House, Hospital).
- Slightly reduces all suspect's accuracy and increased reaction times.
- All other levels have normal suspect health.
- Greatly reduced percent of locked doors.
- No traps.
- No Civs. -
Patch notes:
Health of suspects were reduced by 25 percent in relation to each different map/level's original setting.
(In most multiplayer games, players would run out of ammo or some suspects would still be alive after 4 point blank shotgun blasts). -
Updated for public release.
Default AI settings.
Max possible enemies for each map.
15 Roaming Suspects.
Max possible civilians for each map.
NO TRAPS.
SWAT health increased from 250 to 2500. -
Updated for public release.
Default AI settings.
Max possible enemies for each map.
15 Roaming Suspects.
Max possible civilians for each map.
NORMAL TRAP NUMBERS INCLUDED.
SWAT health increased from 250 to 2500. -
Suspects now have a less than 1 percent chance to surrender.
NO TRAPS version. -
Suspects now have a less than 1 percent chance to surrender.
TRAPS included version.