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Xenoyia

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LordXenoyia

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105 comments

  1. KareemOWheat
    KareemOWheat
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    When I have NoItemDespawnEnabled set to true, items despawn after about 5 seconds instead of not despawning at all. 
  2. akdongKKK
    akdongKKK
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    I think max Ratrons is not working properly, can you check it?
    1. KareemOWheat
      KareemOWheat
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      I can second the issue with population mods not working properly. I've set all the pop cap settings to something above base, and I still have default values. Other values can be changed just fine like the work distance and carry capacity, so it's not an issue with my installation. 

      Playing on the latest version of the game and mod. 
  3. devrick16
    devrick16
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    is there a limit to ratizen capacity? because we have a setting for it, but no matter what I change it to, they never seem to pick up more than about 5 things in a go, even when the stack is 100ish items
    1. absrm
      absrm
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      I left 100 items on the ground. A ratizen with a carrying capacity of 108 took them all and put them in the chest.
      Maybe because your ratizen's strength level is low.

      https://imgur.com/a/J5ZRdMR
  4. Sepirox
    Sepirox
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    First and most importantly

    THANK YOU!

    Just started using this mod and your others and i already love it.
    Bit Confusing at first, since the Queens upgrades wont work until
    save&reload when starting new game or restarting for later changes.
    But now it works like a charm :)

    Two Question:
    1.Could you add these two Ratizen options for the Queen aswell?

    ## How far away you can interact with world objects (demolish, repair, water, etc.)

    ## How far away you can be to build blueprints (default 5)
    Sidenote: I believe the default should be lower than 5?

    2. Could you add an Option to remove the check if Resources are available while placing blueprints?
    I would love to plan ahead my Base without having the materials to build it all right away.
    Just so i can leave the Blueprint there until i have them
    1. LordXenoyia
      LordXenoyia
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      I have added #2.

      I have yet to find a way to let the queen interact further away, and the blueprint thing was a leftover I forgot to remove and didn't actually do anything. The custom work range should cover that however. The blueprint build range option has been removed in the latest version.

      Once I figure out how to do it for the queen I'll add it ^^
    2. Sepirox
      Sepirox
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      That was fast :O
      Thanks, it works like a charm Hope you stumble across the Range thing aswell, but dont worry about it too much.

      Notes:
      Blueprint build range option is still there in the new Ratizen config?
      Small Spelling Error In "Prosperity" Config for level 3 it say´s "Viliage" instead of "Village"
    3. LordXenoyia
      LordXenoyia
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      Viliage is actually correct, its what they call it in the game code XD so Ratopia devs did the initial typo lol

      I may have forgot to remove the blueprint thing, oops
  5. absrm
    absrm
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    The cheat menu is finally here :) You're awesome-you're awesome-you're awesome :)
  6. nmdcgg
    nmdcgg
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    thank you for the big update! lizard things and debug mod are so amazing!
  7. absrm
    absrm
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    Dear LordXenoyia, you are right, there is a delete feature in the creative menu. I translated the menu photos on a translation page.
    There was an option called ''Delete un-picked zawin'' and when I clicked on it it deleted it instantly
    You know that translation pages may make incorrect translations. When this menu is closed, the game must be reloaded to open it again.
    It would be a great work if you turned the creative menu into a mod. I only use the following options: Insta building, no item requirements, invincibility Queen, invincibility Ratizen. If it is possible to add these options to overseer mod, there will be no need for a menu.
    Thanks again.
  8. absrm
    absrm
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    Hi. Even though NoItemDespawnEnabled = false, the dirts I have dig for 28 days are not deleted.
    I think there is a problem with that command. Can I delete that command line from the file?
    1. LordXenoyia
      LordXenoyia
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      Was it previously enabled? It's possible their 'despawn time' was already set to the maximum if they were dug out during it being enabled
    2. absrm
      absrm
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      I never enabled that option, I just turned off the rebellion feature. I removed the mod and it's been 40 days but the resources are still there.
      I think I'll start a new game :(
    3. LordXenoyia
      LordXenoyia
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      I will test this and see if it's something I can fix. Give me a moment
    4. LordXenoyia
      LordXenoyia
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      I'm having trouble replicating this, items despawn normally with a vanilla configuration and NoItemDespawnEnabled = false. Are you using the latest version?
    5. absrm
      absrm
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      Game version 1.0.0502 and mod version 1.0.9
    6. LordXenoyia
      LordXenoyia
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      And the overseer mod, latest version?
    7. absrm
      absrm
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      I updated the message :)
    8. LordXenoyia
      LordXenoyia
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      In my testing, I made a new world with a fresh configuration and item despawn on, it took 6 days for it to go transparent, and then by the 7th day it was gone entirely (this is expected vanilla behaviour)

      Could you possibly share with me your Config.cfg file? Just paste the contents into https://pastebin.com/, save it and then send the link here
    9. absrm
      absrm
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      I used the creative cheat menu, could that be the reason? Did I use the wrong option because it was in Korean?
      I asked you for help in the comments below.
    10. LordXenoyia
      LordXenoyia
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      Ah sorry, it's easy to miss some posts on here. It's possible, I don't know what it all does yet myself, but a mod to enable it normally and translate the options to english is completely possible. I can work on that. ^^

      I would assume there is an option in there for item despawning, the game code indicates so
    11. absrm
      absrm
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      Now I'm going to start a new game for testing purposes and test the mod without using the creative menu.
      Thank you for your super fast help :)
    12. absrm
      absrm
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      Despite all my efforts, the items were not deleted. I completely removed BepInEx from the game folder and the items were deleted on the 7th day. I suspect a mod called Better Traits. I'll just install Better Traits mod and try again. 
    13. LordXenoyia
      LordXenoyia
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      Better Traits does not touch that code at all. And I had that mod installed during my testing, along with all of my mods.
    14. absrm
      absrm
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      You are right, the items were deleted on the 7th day with Better Traits installed. After reinstalling the Overseer mod, the items were not deleted even after 10 days, and with vanilla config. Even if I delete the mod the bug persists because BepInEx leaves residue in files.
      Deleting the BepInEx folder and doing a fresh install fixes the bug. My game may be problematic, sometimes Steam can cause problems.
      I'm so sorry if I upset you, you are amazing and very helpful.

      Edit: Config url: https://pastebin.com/mv124trQ
    15. LordXenoyia
      LordXenoyia
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      I'm glad it is working ^^ Do not worry
  9. devrick16
    devrick16
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    any chance this mod could be tweaked to affect the queen's capabilites, too? exp rate, carry, and move speed, specifically? <<;

    thanks so much <3
    1. LordXenoyia
      LordXenoyia
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      Done ^^ new version contains Queen.cfg that adds a buff to your queen depending on settings
    2. devrick16
      devrick16
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      if I were capable, I would love you for this xD thank you thank you thank you!~



      now I just need frog, armadillo, and fish farms >:3

      thank you so much <3 you're amazing
    3. TemperedFox
      TemperedFox
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      Nevermind, working as intended! Just had to save/reload my game.
  10. nmdcgg
    nmdcgg
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    Would it be possible to adjust the maximum number of Lizard habitats that can spawn?
    As far as I know, they can expand up to 12 habitats, which sometimes ends up destroying valuable parts of the map. If this number could be customized through a mod, I think it would allow for a more balanced and enjoyable coexistence with the Lizards. Keeping it to around 1–3 habitats would still offer fun invasion waves to defend against, without making the map too chaotic or overwhelming.