I downloaded this mod, and its great. My only issue with it, is that nothing seems to be repaired while here. I've had a coal hopper and locomotive sitting in the shed for 2 days in game, and it has not been repaired. I have full repair parts and 4 workers to repair trains, nothing seems to change unfortunately.
I would humbly submit that if you're going to put an engine shed here, you may want to upgrade the coaling tower and put a water spout nearby as well so you don't have to run all the way down to the other end of the siding. I mean yeah, there's the hopper loader, but it shoots 2 ton at a time and you'll be there all day reloading a large engine for pusher service. Nice idea overall though!
There isn't a way to remove the original coal conveyor and add a proper coaling tower, at least not yet in Strange Customs. It is the same problem as adding another water column. This idea is not exactly what I envisioned, but once those assets are supported, I will update this mod to have those additions. For now, double up a two-bay hopper over the conveyor, fuel regularly after the helpers are not needed, and plan accordingly when you need water. Diesel locomotives are not supported at this time for helper service.
Total aside, but is there a general bug with filling from the conveyor that it only loads a little bit then sits there and waits, then puts in like 2 shovel fulls and waits more...?
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Total aside, but is there a general bug with filling from the conveyor that it only loads a little bit then sits there and waits, then puts in like 2 shovel fulls and waits more...?