So I downloaded the file to add in the captive hopper loading. I see the track spur for it. How do I do it, though? Do I just spot the car on the spur and wait for it to load or what?
Would it be possible to enable a coal loader to allow refilling tenders with coal? It would be a nice feature to have playing singleplayer without having to take my mine shunting engine down to Whittier to refill on coal.
if you did that i'd prob only refill me engines working the mine itself but that would be a good idea and you have 2 loading tracks already so maybe both or 1 could work for tenders as well as hoppers for personal coal
Hello, my name is Bob and I'm an addict. I have an addiction to mods now. And HOLY MOLY is this one huge!!! Thanks for the autoloader option. I'm going to have to start all over as my saved game is not going to keep up with all the mods I've been adding and now this monster!?!?! Happy times are a'comin'......
OK, so what is the procedure to auto load these cars? It is definitely NOT like loading at Robinson Mine, as there are no active track pads in either yard to get the car flags to go dark so the Mine knows they have arrived. Even shoving the cut of empties thru the loader and clicking on the car flag when it's on the track pad under the silo they go dark but then go back to the green stripe flag as soon as you shove the next car under, like they have never been there. So how do you get the cars to Auto Load?
Never mind, figured it out, didn't load the latest version of one of the Requirements. Working fine now...
What about bringing the production nbrs down as well to a amanageble level it isn't flooding the game and still takes all the time away from all other industries. In general i see a lot of modders ramping up production which is, if you want some variation all over the line, making it hard to serve all ion a resonable manner . just my 2 cents . non the less apreciate what everyone is doing with the game as a noob without any knowledge to do it myself .
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Never mind, figured it out, didn't load the latest version of one of the Requirements. Working fine now...
https://github.com/CzBuCHi/Railroader-Mods/releases