Been using this mod for a little while now. I really like it. It's very easy to switch and it is very detailed. Glad I added it. Makes Bryson a little more enjoyable.
I really like this mod and the level of detail in the scenery, but one thing that really stood out to me was the "Keep Clear" sign next to PB1. That looks super British and also too modern for the 50s.
Great Mod! Finally a local industry to use some of Walker Pulpwood instead of sending it all the way to Andrews or Sylva. Fantastic looking buildings, too. Track is well layed out for switching, no convoluted switching puzzle here to take half an hour of shenanigans to place one car. Kudos, good work!
I ran into a strange issue today. The production stopped the industry was allegedly out of coal. The thing is, there are four hoppers full of coal in track PW1 and two in track C1. They are recognised as being in the right track and on the strike plate but they are not being unloaded. I checked all mod dependencies and they are all up to date. The only change in my mods lately was upgrading Legos Library of stuff. That should not conflict with this mod. Any idea what could be the issue?
I think I found the issue. I checked the json and version 1.0.1 seems to only accept 3-Bay Hoppers in track PW1. I still had four full 2-Bay Hoppers sitting there. Probably from the first version. That's why they were not unloaded. The hoppers sitting in track C1 were slowly being unloaded but the unload rate of this track does not keep up with the daily demand. I ended up switching to Sandbox and deleting the cars in PW1. The next time the interchange was served three 3-Bay Hoppers were delivered and everything started working again.
Yup, looks like you found/fixed the issue! It's a bit goofy, as it uses PW1 coal for "power" and C1 coal to mix into the charcoal, but in the json "coal" is "coal". This is also my first industry mod, and a large portion of the 1.0.1 update was tweaking the input/output trying to get it to behave... but yes, it will only accept 2 bay hoppers for C1 and 3 bay hoppers for PW1 now.
There are so many mods for this area. You just need to adjust everything a bit, and then you could use most of them together. Cottonworks, Humpyard, Byson ag, this mod here, and others. Adjust it a bit, maybe not facing directly north, and then all the mods could fit there.
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Fantastic looking buildings, too. Track is well layed out for switching, no convoluted switching puzzle here to take half an hour of shenanigans to place one car. Kudos, good work!
I checked all mod dependencies and they are all up to date. The only change in my mods lately was upgrading Legos Library of stuff. That should not conflict with this mod. Any idea what could be the issue?
I ended up switching to Sandbox and deleting the cars in PW1. The next time the interchange was served three 3-Bay Hoppers were delivered and everything started working again.