
Maverick's sort Yard configurations for CLB's Yard Sort
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.0
About this mod
Some basic Yard configs for CLB11's Yard Sort Mod
- Requirements
- Permissions and credits
Robinson Gravity Yard for Foxy's Revamped Robinson Gap mod - 4 track gravity/hump sort yard.
The cars at the mine seem to be gravity humped anyway so i created a little gravity yard. You will have to clear out the tracks, first or just let the tracks fill up and sort them over and over.
Might get a little spicy if the first cuts are heavy loads, they tend to overshoot at the end.
Make sure to first roll some single cars down the hill, and set enough hand brakes to catch the heavier cuts.
Alarka Gravity Sorting - 4+1 track gravity/hump sort yard
Alarka has a nice grade to it so now you can simply let your cars roll into the Tracks.
The cars for the team track can roll directly to their unloading point. - make sure there is enough space in the track and don't park your Alarka passenger run on the switch!
Bryson West Sort Yard - 3+1 track flat sort yard
Makes the 3 tracks next to Smokey Mountain Mining Supply become a 3 track flat sort yard. a fourth track is available on the "main" line along the river (the part that goes into nowhere.)
If the 4th track is to be used, the engine might sometimes get caught up in the Appalachian Textiles tracks trying to run through your spotted cars.
Sorting is done from the Bryson side.
Requires CLB11's West Bryson Industries.
Blue Ridge Sort yard - 4 track flat sort yard
Makes the 4 short tracks outside the factory a small sort yard.
Useful for sorting your outgoing loads, maybe if yard sort someday allows us to sort cars by destination track it might also be useful for sorting the input.
Requires CLB11's West Bryson Industries.