Does this also modify what roadnames show up on freight cars by default?
The base game has a much more limited list of roadnames than what should/could appear and this adds 200+ variants of cars to match their roadname. Does this also modify that list to extend to the versions here?
I love how these cars look in game, but every time i add this mod and its requirements, my FPS takes a rather big hit. Is this something to do with railloader? or is this kind of hit normal?
This is a great mod, really adds a lot of realism. Thanks for doing this. Could you put the Rocky logo on the Great Northern boxcar? How about the shield on the UP boxcar?
Can we get a little more detail on this part?**Please note that this mod is not fully compatible with Railloader/StrangeCustoms due to the way that RL/SC overrides the vanilla definitions files**
Obviously try not to use this with RL/SC, but what actually breaks if you do? a good chunk of mods require both so you may be forced into running both anyway.
In my case, it broke every mod I was using that related to trackwork. I got cocky and figured "Eh, whats the worst it'll do." Its a huge bummer because 90% of the track mods are quality of life additions.
Knowing what all makes this not fully compatible with RL and SC would be really nice since almost all other mods for Railroader require RL and SC in order to work...
11 comments
Does this also modify what roadnames show up on freight cars by default?
The base game has a much more limited list of roadnames than what should/could appear and this adds 200+ variants of cars to match their roadname. Does this also modify that list to extend to the versions here?
**Please note that this mod is not fully compatible with
Railloader/StrangeCustoms due to the way that RL/SC overrides the
vanilla definitions files**
Obviously try not to use this with RL/SC, but what actually breaks if you do? a good chunk of mods require both so you may be forced into running both anyway.