0 of 0

File information

Last updated

Original upload

Created by

BullheadJW

Uploaded by

BullheadJW

Virus scan

Safe to use

Tags for this mod

9 comments

  1. Libra0985
    Libra0985
    • member
    • 1 kudos
    EDIT: Heading to discord to ask my question
  2. mitch9521
    mitch9521
    • member
    • 0 kudos
    Does this work on Experimental?
    1. BullheadJW
      BullheadJW
      • member
      • 0 kudos
      It was designed on experimental and works best there.
    2. mitch9521
      mitch9521
      • member
      • 0 kudos
      Doesn't work on 6.7, game won't even recognize the name change on the sidings.

      EDIT: My Railloader was incredibly outdated and it wasn't being recognized by the game(I never noticed somehow). Seems to work now!
  3. conrail354
    conrail354
    • member
    • 0 kudos
    how do you make the car's waybill?
    1. BullheadJW
      BullheadJW
      • member
      • 0 kudos
      If you are referring to the operations tab, it is a known bug. Due to the way the game handles baggage cars as "passenger cars", it can not be fixed at this time.
  4. southern207
    southern207
    • member
    • 0 kudos
    if you add the combine for lcl that would be usefull as well as lcl was common    (lcl) (less then carload lot)
    1. BullheadJW
      BullheadJW
      • member
      • 0 kudos
      Due to the way the game simulates loads, right now there is no way to make the combine work for this use case. The combine is just a passenger car according to the code. The game currently does not support multiple freight types in a single car. Dev team will have to make the combines work in vanilla first before they can work for a mod.
  5. CSXP408x2NoX0382
    CSXP408x2NoX0382
    • member
    • 0 kudos
    Is this compatible with the most recent version of Strange Customs? The most recent version is 1.10.2 or something like that