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MVR

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MaliseVR

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27 comments

  1. Riverrat80
    Riverrat80
    • member
    • 0 kudos
    How can I get rid of the 100T pulpwood gon? I thought I got rid of the mod but it keeps spawning, and it wont work with Kirkland Coal Mine. 
  2. CzBuCHi
    CzBuCHi
    • member
    • 0 kudos
    Does anyone else see this:  Image ? - i think that pulpwood should be placed 0.5m lower ...
  3. Latoms
    Latoms
    • supporter
    • 15 kudos
    This mod is not supported by this developer, just for your understanding and to save your time, as the developer of this mod will not help you with problems or at least will not give an answer. all rights to this mod were transferred to me with his permission.
    1. CSXP408x2NoX0382
      CSXP408x2NoX0382
      • member
      • 0 kudos
      For some reason any cars added by this mod refuse to let me select Connelly Creek for the "Empty's to" part of the waybill, it'll let me select Walker, but I refuse to use Walker, too much of a pain
    2. AShadowbox
      AShadowbox
      • premium
      • 1 kudos
      Are you planning on releasing any updates? I love your work and would like to see what you do with these.
  4. DetectiveSky612
    DetectiveSky612
    • member
    • 0 kudos
    I'm seeing a lot here about Strange Customs, is it a dependency? And does this mod work with the newest version of railroader?
    1. sparzethin169
      sparzethin169
      • member
      • 0 kudos
      Strange Customs is a dependency. Albeit you might have already figured that out after a month.

       Most railroader mod makers don't seem to understand simple mod description ease of understanding what is needed (and what the mod does).
      Again, Most, not all. It is a learning experience.

      "This mod requires Strange Customs to work." <- a simple line to add to start of mod description would Easily help.
      Saying thanks for setting up mod for SC, nor "SC setup", directly imply the necessity of Strange Custom as a dependency.

      I hope for a UnityModManager version of this mod. One day hopefully.
  5. Sonicnick519
    Sonicnick519
    • member
    • 0 kudos
    does anyone know if the mod still works?
    1. kleetus92
      kleetus92
      • member
      • 0 kudos
      Last time I tried it, the cars went to like infinity weight and with a full brake set and full reverse and throttle shoved me and a mik down the hill from Connely... Like as soon as it's loaded it's uncontrollable. 
  6. Battlemaster1994
    Battlemaster1994
    • member
    • 0 kudos
    I used to use it without any additional mods.
    However, it stopped working?
  7. dvanveenen
    dvanveenen
    • member
    • 0 kudos
    Please link the required mods.
    1. Exp232
      Exp232
      • supporter
      • 0 kudos
      1. https://railroader.stelltis.ch/
      2. https://railroader.stelltis.ch/mods/strange-customs
      Optional: https://github.com/Exp232/Industry-Edit
    2. dvanveenen
      dvanveenen
      • member
      • 0 kudos
      Can't get the mod to work, i have all the latest versions
  8. Exp232
    Exp232
    • supporter
    • 0 kudos
    Industry Edit has been updated  to version 1.2 with more compatibility fixes for MVR's Logging Cars at Connelly. Some other fixes are included as well. More info and download here. Enjoy :3
  9. iceman456
    iceman456
    • member
    • 0 kudos
    Mod needs an update its broke right now.
    1. Exp232
      Exp232
      • supporter
      • 0 kudos
      Mod is working fine, be sure to update Strange Customs.
  10. mpper1
    mpper1
    • member
    • 0 kudos
    Not sure if it happens only to me, but the sawmill cannot load the 25T flatcars, not sure if it the foult of the mod but I would like to just get some information regarding this issue, basicly just a code check with a fix or a possible fix on user side.