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HeyItsAspen

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HeyItsAspen

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39 comments

  1. CoraVanLincolnius
    CoraVanLincolnius
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    Performance for me is fine with 1.3.0 except for when my train enters alarka itself(4 modded cars per passenger train) then my FPS drops to 10fps. Any idea why?
  2. TimeKeeper534
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    I have question, is there anyway you can make the observation cars have custom drumheads. I made one for my custom railroad using Canva ai, and I want to be able to use it in game? 
  3. CSXP408x2NoX0382
    CSXP408x2NoX0382
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    This mod keeps lagging out my game to the point of making it go completely nonresponsive, I don't know why it does this but every time I get vaguely near the coaches, the entire game freezes up and my computer gives me an error saying the game has stopped responding, and no matter how long I wait, it doesn't respond again, basically making it a crash
  4. bodacioushulk443
    bodacioushulk443
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    Can someone help me figure out how to modify the paint of these cars in the in-game editor? I have been creating some custom paint for locomotives using the editor and Legotrainman's mod, but I can't find the files for these cars.

    Would love to be able to make them match my other equipment. (For my personal use only; not going to share as a mod).

    Thanks!
  5. CSXP408x2NoX0382
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    Question: Do the bonuses stack? And do the bonuses on the coaches other than the diner cars stack with more of the same coach on the train?
  6. SubzerofromNY
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    Why can't I repair the baggage, combine, kitchen lounge and diner cars?
    1. HeyItsAspen
      HeyItsAspen
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      I am not totally sure, I haven't personally run into that issue, but I am seeing that a few people are having it. Ill talk to some of my modding buddies who are more familiar with the inner workings of the game to see if there is an issue with the cars specifically
    2. pgw
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      I have the same issue. Currently I use the console for these cars. the command is "/set <car-id> _condition 1" Example: "/set gsmr6001 _condition 1"

      It's kinda cheaty but as long as there is no other oprion thats the only way.
  7. NickRB
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    Getting a lot of lag in the latest versions of these cars and I am wondering if it is the lights inside the cars. The lighting engine isn't ideal right now so its possible that is the cause of it generating so much lag. I wasn't getting so much lag and frame drops even in version 1.2.2.
    1. PineyCreek1
      PineyCreek1
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      Hi, I'm getting a big frame rate drop the moment the train moves. Did you find a work around?
    2. HeyItsAspen
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      Yes some of the issues are with the lighting, which is why in the next update, the lights will be able to be enabled or disabled at will in game, among other fixes
    3. NickRB
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      Oh sweet! Thanks for thinking of that. I'll be very happy to use these again, lol
  8. JJflan0510
    JJflan0510
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    what colors do you use so we can match them up to your pictures lettering and body wise ik text i'd type myself.
    the coaches look good dont get me wrong but atm i cant use them as seems my game freezes for a period with them installed hopefully this can be ironed out in the future so others can use these along with the PRR lined A23 someone made great combo
    1. HeyItsAspen
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      They are going to be optimized in the next update

      Colors I use are as follows:
      Base - 7C3030
      Lettering - DCA83B
  9. AshHill07
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    The bonus's on these new coaches (P70D, P70R, P70eR & P70R Deluxe), do they only apply to fares on that particular coach or the entire train?


    So for example, if I had a train comprised of a P70 and a P70R, would passengers in both coaches pay 5% more or just the ones in the P70R?
    1. HeyItsAspen
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      They apply to the whole train, in the same way the vanilla observation cars do
  10. MVfalloutofficial
    MVfalloutofficial
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    are you able to tone down the pollies?
    1. HeyItsAspen
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      These cars are actually not very high on poly's, there are other areas of improvement that will hopefully make the lag better when I can release an update