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Shadow

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shadowknight144

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25 comments

  1. CSXP408x2NoX0382
    CSXP408x2NoX0382
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    Do you think you could make more Captive Service industries using corn or really just any other kinds of grain?
  2. browntyler880
    browntyler880
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    Bryson AG stuck at production stopped: Grain. any fix for this?
    1. DrHyed
      DrHyed
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      Mine is stuck to, seems it needs an input but?
  3. 1legotrain
    1legotrain
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    Checking the mod on a sandbox world for testing, found that the farm produces 20 cars, while the Bryson Gas Works consumes 50. A balance may be needed here. (Personal preference, make a bigger yard at Wilmot and up the number of cars produced to 50-60 cars to match the demand.) Great mod otherwise!

    *More testing, only tier 2 is usable at this point since it only consumes 17 cars.

    EDIT: I FOUND THE FIX FOR TIER 5!!! Here's what you'll need to do: Firstly, open up the file "Grain.json" (preferably with Notepad++). Follow the "tree" in this order: "areas -> wilmot -> industries -> corn-wilmont-ag -> components -> Wilmont-Cornloader -> storageChangeRate." Check the "storageChangeRate" item on what should be line 1892. The current value should be at 2000000 (2 million) (viewed in-game as "20 cars"), which is far too little for the 50 cars required at the Bryson Gas Works tier 5. Changing this value to 5000000 (5 million) (50 cars) will raise production to meet consumption requirements. Personally, I went up to 5.5 million or 55 cars for some leeway for delays on my railroad.
    1. 1legotrain
      1legotrain
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  4. NicolasAlexander84
    NicolasAlexander84
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    Hy. What purchasable covered hopper mod to use? I cant find any .
  5. taz1287
    taz1287
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    Great mod for sure! But possible oversight? The granary produces 1000 tons of grain a day, but the Gas works consumes 1225 tons of grain a day at tier 3
  6. JeepTractorGuy
    JeepTractorGuy
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    Could you add an option to get corn from the interchange? 
  7. joshuabaker1986
    joshuabaker1986
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    Soive been playing with this mod for about 4 hours and tried the covered hoppers and all the other hoppers. There is no option to load corn at the interchange. Can you take a look into this or request help from someone that could help? Great mod though. No I went to Bryson first, goingSylva interchange next. EDoes this mod require Sylva Interchange? Theres nothing for the Whittier interchange. Thank you for looking into this...
    1. TorbenP75
      TorbenP75
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      You buy covered hoppers and bring them to Wilmot Grainery, where they are loaded, then you have to bring them to Bryson Gas Works, where they are unloaded.
    2. joshuabaker1986
      joshuabaker1986
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      Thank you for the clerification. Much appriciated!
    3. relee1865
      relee1865
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      So do you have to assign waybills because I dont have the option to select anything?
    4. joshuabaker1986
      joshuabaker1986
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      Hey Shadowknight, after the update to all of the mod handlers and railroader, the tab for waybills is gone. Any idea how to utilize these now?
  8. Crude7833
    Crude7833
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    is there a there a typo in the industry log. it says the gas works calls for 25 cars of corn a day. the wilmot grainry site only produces 20. this is what it says for tier 3. the bryson site doesnt seem to produce corn either. am i missing something
  9. TorbenP75
    TorbenP75
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    Hi, it's a cool mod, but the switches in Bryson AG are very, very narrow, the GP9 stops on the switches in AI mode.
  10. soaras
    soaras
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    How does the corn for the gas company work? I bought hoppers, and have it set out for the corn. The cars need to go to the interchange but the only option for them is coal. I donwloaded the mod needed for the cars.
    1. Tobias95H
      Tobias95H
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      You need covered hoppers
    2. soaras
      soaras
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      I have covered hoppers. When I go to select the locations the only option for the interchange for the cars is coal. Am I supposed to bring them directly to the interchange or am I supposed to drop them off somewhere else for the corn? I downloaded all the required mods for it.