Lazy me hasn't updated it to work with the current version of the game, it's still on the to do list. Should be soonish now though when I build it to work with the current version
Upgraded to SC 1.10 and this mod no longer works. The track all disappears. Really like the bypass for the mainline, so can you see if there is a way to fix the issue please?
I'll need to rebuild it for experimental, but it is on the to do list. I need to figure out how to move telegraph poles because I intend to *try* to remake this compatible with the Robinson tunnel mod and the Hemingway lumber mod. Will also have speed limits to dissuade AE Waypoint from auto routing traffic down that line due to signals.
Please try to make this compatible for the Main Branch as well, I don't play on the experimental branch, and really liked how it enabled me to take very long trains of hoppers both to and from Robinson Gap without having to worry about clogging up the main line, as well as being able to take the whole train up to the incoming tracks in one piece, instead of several, especially since I prefer taking long trains with big engines to the mines.
This should work for both branches now. Had to do a rebuild of it, but now that I've got a better grasp on the tools at hand it didn't take quite as long.
After applying this mod, my Sylva Crossover mod disappeared in game. The mod showed loaded in Railoader. I removed this mod and it was working again at Sylva. Not sure why there is an effect that far away on the line but there was. Just thought I'd let you know.
Thanks for taking the time to work on a mod for all of us. We all need to share appreciation for people who take the time to do these amazing mods for us.
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