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CaptainFoxy__

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CaptainFoxy1

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8 comments

  1. Glibmoth0
    Glibmoth0
    • member
    • 0 kudos
    Just one request. Please take the West Wilmot city limit sign out of the middle of the track? Looks unprofessional. Thanx! 😁🦊
    1. CaptainFoxy1
      CaptainFoxy1
      • supporter
      • 30 kudos
      With this new build + the previous build, there was no sign in the middle of the tracks
  2. ATSF669
    ATSF669
    • member
    • 0 kudos
    I'm having trouble installing this mod with Alina's Map Mod, like it works but for this one specifically it's not working for Experimental and I'm quite confused by it. It says it's enabled, but for some reason, it's not loading this mod, but all the other ones work fine
    1. CaptainFoxy1
      CaptainFoxy1
      • supporter
      • 30 kudos
      The track itself needs to be bought in order to see/use it
  3. Papafok
    Papafok
    • member
    • 0 kudos
    Thx for the update, really like the fact that you made it a milestone in 3 stages.. wish more modders would use this instead of just slamming all changes onto the map.  personally i stick with stage one due to the small size of Wilmot. 
     
      
  4. Papafok
    Papafok
    • member
    • 0 kudos
    Hi,  The switch to the "house track" is not correctly aligned with the main track. it turns slightly right before turning left.
    Looks very odd although it works .  Tried to correct it with my limited modding knowledge but don't know how to correct the unloading part.     
    1. CaptainFoxy1
      CaptainFoxy1
      • supporter
      • 30 kudos
      I've got comments about that, I am going to be fixing it today
    2. Papafok
      Papafok
      • member
      • 0 kudos
      Think I managed to fix it  in the meantime, looks good on the map as well,