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Changelogs
Version 1.3.1
~Lowered the value for passengers. Was too high ~Changed from 'OpsNew' to 'Ops' for industry types
Version 1.3
~Adjusted the Western side of the siding to make a little more sense ~Added another PAX track to Wilmot Station ~Moved back the House track to the vanilla side of the main line
Version 1.2
~Removed the second part of phase 2. Takes 3 days to complete all progression track instead of 4
Version 1.1
~Adjusted track to fit the new road crossings ~Fixed span for Wilmot Signal progression
Version 1.0.1
Fixed the house track so it wasn't as goofy
Version 1.0
Uploaded to Nexus
This is my first progression mod, which includes tiers to complete the passing siding of 4,300ft. With its newfound location, I extended the Sley Mica industry to accept more gondolas at tier 5. With the double track, I also added another PAX track.
There is no changing the speed at which the progressions are completed. The cost of said progressions and the number of cars you receive seems fair to me since it affects late player/server saves that run longer trains. The switch bias to keep along the northern side was also intentional for the passenger stop at Wilmot.
I am happy to listen to criticisms to tweak anything; it greatly helps! :)