This mod adds a complete rework of the entire Andrews area. It adds milestones to create an Auto Oiler for the interchange, a classification yard, a loop track, and another Snowbird Paper yard track. Extends the interchange, creates storage facilities, and expands the Engine shed with a Turntable!
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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File credits
C_L_B for the Assets used
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Changelogs
Version 2.6.2
~Incorporated C_L_B's on/off light options for the Classification yard lights ~Adjusted scenery around the Roundhouse
Version 2.6.1
~Updated confictWith list
Version 2.6
~Added Support to Borden's Creamery ~Fixed a name of a progression being mislabeled as Sylva
Version 2.5.5
~Updated definitions of conflicts for newer mods added in the area ~Last attempt to fix the spans
Version 2.5
~Fixed errors from spans at the interchange and auto oiler popping up in logs. ~Fixed "Missing Track Marker error" ~Added progressions to the storage facilities ~Minor Track adjustment for Repair Facilities
Version 2.4
~Locked scenery and trestles behind unlockable milestone progressions ~Changed Repair facility layout ~Added a Turntable ~Added a new purchasable industry, the Andrews Auto-Oiler
Version 2.3
~ Updated the Latom's Global Modifier id
Version 2.2
~ Added a loadAfter for Latom's Global Modifier in hopes to make it compatible
Version 2.1
~Extends the repair tracks per request ~Made a Stable Branch Version if players are still die hard for it
Version 2.0
~Completely reworked the mod ~Renamed from 'Andrews Extended Yard and Hump' to 'Andrews Total Overhaul' ~Added lots more updates and features compared to v1.0
Version 1.0.2
Added/fixed a span to the Fuel/Parts Interchange for Experimental
Version 1.0
Uploaded to Nexus
This is my attempt to make Andrews with a Class 1 appeal. I've completely changed how Andrews operates. As with my Sylva Interchange mod, I've added parts and fuel storage capabilities conveniently placed near the engine shed and fuel facilities at Andrews. You can build a 7-track classification yard where you have a physical reference to the downhill hump plus 50ft markers up to 150ft. As an option, I've added a loop and another track in Snowbird Paper Yard, which you can pay for. A turntable was added in v2.5. This mod is meant to be an end-game, end-all interchange with all the features needed to run a modded save. I appreciate those who tested and gave feedback.
This mod will conflict with any Andrews interchange mod or any mods within Andrews proper.