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CaptainFoxy__

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CaptainFoxy1

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32 comments

  1. EradicationGod
    EradicationGod
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    Sticky
    Hi there,

    I have recently downloaded your awesome mods according the provided instructions. The issue that I have is at Sylva Coal Tower. I am in day 6 of my playthrough and I have bought 2 USRA 3-bay hopper with coal for the Sylva Coaling Tower. I did this when the tower was empty. I have put the coal cars on the right track and the waybills set properly. Now, my 2 hoppers are empty after 2 hours of being delivered and I still have an empty coal tower. 

    Is this a bug, or am I doing something wrong here?
    Thank you for you awesome mods, I use Sylva Interchange and Storage Facility and the Roundhouse for Sylva.
    1. CaptainFoxy1
      CaptainFoxy1
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      The new Coal towers/diesel stands work by cloning the subsequent data, including the values from an existing tower/stand. Those values are in Bryson for every mod case that adds towers/stands, including this one. The only way you will know what the storage values are is by looking at the industry tab or use For your Convenence mod 
  2. UltimateModder72
    UltimateModder72
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    .
  3. joshthemeister5021
    joshthemeister5021
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    As of 5/3/2025 this mod does NOT work.
    1. CaptainFoxy1
      CaptainFoxy1
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      Saw your bug report, also seen that you had figured it out. So it works?
    2. joshthemeister5021
      joshthemeister5021
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      Yeah it works, Had to remove the old sylva paperboard crossover mod for some reason to get it to work.
  4. peanutlover2001
    peanutlover2001
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    Hello there.

    Me and my friend just installed this mod along with everything required, and While doing the tasks like 'Sylva Interchange sorting track' and 'Sylva Loop Track', Once the task is started and the Phase is completed, It Does not show up as finished and you can't move on to the next task because the game is seeing said task as unfinished and will not provide the Required Train cars to move ahead with the tasks.  is this a bug?? 

    overall this is a pretty good mod, super helpful!
  5. JJflan0510
    JJflan0510
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    how do i fill up your coal tower near the the coal; storage area?
    1. CaptainFoxy1
      CaptainFoxy1
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      It is part of the storage facility, set the waybills for the coal storage 
  6. taz1287
    taz1287
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    I'm assuming this doesn't pair well with your hump version of the same area. If possible, can a hump be added to this one or retarders at the end of the tracks to keep them cars from rolling out onto the lead?
    1. pgw
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      The track to the east is at an incline and the entire interchange is subtly declined to the west. Just pull cars out to the east and let them roll back in. You have to keep an eye on them though and apply the brakes yourself since there is no catch track.
  7. pgw
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    I really appreciate that you took the effort to make it expandable with milestones and not only just pay-money-and-done but to actually deliver cars to various tracks to upgrade it. With the newest addition of refuelling stations right at the interchange this is fantastic.
  8. BullheadJW
    BullheadJW
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    Would it be possible to make all the engine facilities and coal storage be milestones as well? In my save I just need a larger interchange, not all of the other stuff.
  9. CSXP408x2NoX0382
    CSXP408x2NoX0382
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    Does this work with the most recent version of Strange Customs?
    1. CaptainFoxy1
      CaptainFoxy1
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      Yes it does
    2. CSXP408x2NoX0382
      CSXP408x2NoX0382
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      Okie, good to know, Strange Customs 1.10 broke a lot of mods
  10. platner
    platner
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    since last game update both this mod and the Andrews TO mods throw a missing mod alert saying it needs "Alina's Map Mod". I've tried installing said mod but i get a string of errors. I figure it just needs to be update which is not your responsibility but Alina's Map Mod isn't on your required list so i figured hearing this might be useful.
    1. CaptainFoxy1
      CaptainFoxy1
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      I mistakenly did not add those requirements, going to add those now
  11. FanRailer
    FanRailer
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    Progressions to expand the interchange, add loops / wye don't appear for me with the latest update. Wish these were just there, like in the initial release. Same w/ Andrews mod
    1. CaptainFoxy1
      CaptainFoxy1
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      Are there any alerts or messages that pop up? I don't plan on just releasing more tracks for more tracks, I think there is some sort of goal in mind to have progression based additions to the game (where it makes sense) where your railroad grows with you and upgrade where you need it. This is more catered towards the player who is just starting not necessarily already established. You are always welcome to do commands such as /progression to skip ahead

      If you are starting from a sandbox game, you need to do /mode company, save, quit, reload your save, switch back to sandbox and the progression list should be populated
    2. FanRailer
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      No relevant alerts specific to the interchange mods; the progression list just doesn't populate. I am already in company mode on the main save, and in the test save, I did the "change mode, save / quit, reload". List did not update on the reload.