I'm having an issue with part of the track that is invisible just before the switch for the track that goes with happy cow mod, and then the switch for the loop and switch for the L. Smith Machining is missaligned enough to the L. Smith Machining tracks are blocked when trying to waypoint and manually trying to put a train onto those tracks cause the engine to decouple from the tender and phase into it. if I remove the loop mod the track is normal its when the loop mod is installed that it partially breaks
Yes. The dairy farm is causing weird issues, which is strange because it doesn't touch MG Chems. I have worked with the author of that mod to improve it. Please update that mod to avoid issues.
Really enjoying this mod so far, Alarka could benefit from these new additions. Can I make a recommendation to add a couple of structures though? Maybe a smaller structure used to monitor tank levels where they would ensure there's no leaks, and maybe a slightly larger building where they might test some of the inbound/outbound product during regular quality checks. Other than that keep up the great work!
I've been waiting for someone to mod loading racks like this, but I honestly thought it would appear for at an oil refinery or possibly a peripheral oil loading platform. Either way, I'm a fan of this for sure. Now if we can get a few different kind of tank cars in the game. Would love to see "Hooker Chemical" riding the rails...or maybe some of the the BIG gasoline hauling cars that had 2-3 sets of trucks on either side of the car. Or maybe a refinery that needs or produces various types of chemicals for use in outbound chemical factories. One can hope.
Anyway. Great job on this mod. I look forward to using it in my daily game.
I spend a bit of time looking around on google maps on industries that where there is this area. Nothing like oil or chemical stuff (although there is a chemical warehouse in Andrews). In the end I just decided to use what the game already had and modify that. Sticking with it's idea's. Trying to find a bit of a balance between what feels realistic and what is fun. I see that some modders go wild and end up with 140car coal trains. But I think that would have never run on this mountain line...
And yeah, I fully agree: New rolling stock with a bit more variety on this would be awesome!
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Anyway. Great job on this mod. I look forward to using it in my daily game.
I spend a bit of time looking around on google maps on industries that where there is this area. Nothing like oil or chemical stuff (although there is a chemical warehouse in Andrews). In the end I just decided to use what the game already had and modify that. Sticking with it's idea's. Trying to find a bit of a balance between what feels realistic and what is fun. I see that some modders go wild and end up with 140car coal trains. But I think that would have never run on this mountain line...
And yeah, I fully agree: New rolling stock with a bit more variety on this would be awesome!