I enjoyed the added scenery, however, the sylva 'city deliveries' and 'mail delivery' functions are not working well. the mail-baggage cars do not reset at the interchange except at random. had a mail car at the sylva interchange for two game days, then it switched to deliver. mail count never went down, just a couple of hours later it went back to sylva interchange. the refrigeration cars never emptied and when I realized that was happening I checked and had the 'production stopped' advisory.
The other issue I noted is for Latom's GMM mod, https://www.nexusmods.com/railroader/mods/196, when I removed this mod it prevented Latom's mod from working. error message: required dependency Flan.SP not installed. Other people posted on Latom's mod about the same message. when the folder 'sylva populated' was active, that message does not happen and Latom's mod works. folder removed from railroader MODs folder, get the faulted mod message.
Hope you can do whatever is needed to make Latom's mod not dependent on your mod. Need it for other mods I'm using that are dependent on Latom's mod.
Like this mod a lot, whish there where more. Have only 2 remarks, A) would prefer the warehouse in Hewitt at the other side of the track so it won't conflict with the "Extra Nantahala limestone track" mod. and B) (re)move 1 or some of the houses at the Dillsboro side to make room for an engine track. (if I only could fiddle around with modding myself ) . Non the less, great mod.
Can anybody give me better instructions on how to load this Mod into my game? I've got 23 mods in my game loaded with RailLoader, don't know what he's talking about "unzip this file into the Mod Folder" ! 1. How do you "unzip" the file, and 2. what is the file chain to find this Mod Folder? Thanks for any help out there...
I updated to CLB Assets V2.2 but when I went to load your Populated Areas Mod RailLoader error message says it doesn't know what to do with it. Is this for the Experimental Branch game only? Supposedly the CLB Assets V2.2 is for the new game only. Is there some way around this?
9 comments
the mail-baggage cars do not reset at the interchange except at random. had a mail car at the sylva interchange for two game days, then it switched to deliver. mail count never went down, just a couple of hours later it went back to sylva interchange. the refrigeration cars never emptied and when I realized that was happening I checked and had the 'production stopped' advisory.
The other issue I noted is for Latom's GMM mod, https://www.nexusmods.com/railroader/mods/196, when I removed this mod it prevented Latom's mod from working. error message: required dependency Flan.SP not installed. Other people posted on Latom's mod about the same message.
when the folder 'sylva populated' was active, that message does not happen and Latom's mod works. folder removed from railroader MODs folder, get the faulted mod message.
Hope you can do whatever is needed to make Latom's mod not dependent on your mod. Need it for other mods I'm using that are dependent on Latom's mod.
Non the less, great mod.