Like this mod a lot, whish there where more. Have only 2 remarks, A) would prefer the warehouse in Hewitt at the other side of the track so it won't conflict with the "Extra Nantahala limestone track" mod. and B) (re)move 1 or some of the houses at the Dillsboro side to make room for an engine track. (if I only could fiddle around with modding myself ) . Non the less, great mod.
Can anybody give me better instructions on how to load this Mod into my game? I've got 23 mods in my game loaded with RailLoader, don't know what he's talking about "unzip this file into the Mod Folder" ! 1. How do you "unzip" the file, and 2. what is the file chain to find this Mod Folder? Thanks for any help out there...
I updated to CLB Assets V2.2 but when I went to load your Populated Areas Mod RailLoader error message says it doesn't know what to do with it. Is this for the Experimental Branch game only? Supposedly the CLB Assets V2.2 is for the new game only. Is there some way around this?
6 comments
Non the less, great mod.