It sounds to me like you installed the YAR version. YAR stands for Yard Har Fiddle Dee Dee, an additional mod for Some Kind of Madness. Remove it and use the 2.3 (Without the YAR attached) version so that the highlight does not show up (And its properties)
will your update make this mod compatible with some mods that add a loop here? i only ask as it is convenient if your dropping off lets say hoppers for the flanagan coal mine engine that brought the hoppers goes around the loop and other engine that pushes the hoppers to be loaded can do that then same engine that brought the cars there can re couple the caboose and make a u turn without stopping the cars from being loaded
I've been working on the Nantahala area for the last few weeks to update my current mods and add a few where I deem necessary. Most of which incorporate Alina's Map mod to make adjustments. My mods should work together, but I can not vouch for others
Hey. I really like this mod, however the point work by the east end water tower means the West-bound approach signal into Nantahala is ignored both on the mainline and the entrance to the yard. Would it be possible to tweak this slightly to make the mod perfect ? Thx.
I am currently reworking this mod but I do appreciate comments like this. I had no idea that behavior was happening to the east end signal and will be addressed with this new rework.
9 comments
I really like this mod, however the point work by the east end water tower means the West-bound approach signal into Nantahala is ignored both on the mainline and the entrance to the yard.
Would it be possible to tweak this slightly to make the mod perfect ?
Thx.