I absolutely love this, switching puzzles like this is why I even play Railroader.
That being said, if you start a new playthrough and immediately enable this industry, there will be a few minor problems.
For some reason, I don't know if its on purpose, you get an insane amount of Sulfuric Acid Dropoff cars. The track they need to be put on can easily hold 4, 5 if you accept a bit of clipping in the dynamic envelope at the switch. But you don't receive 4, 5 or even 6 cars, you receive somewhere over twenty.
I have 5 cars on the track (though i will only be putting 4 on there in the future as i dislike the clipping) and I have 18 other cars stashed on every spur which doesn't have a load/unload function.
Now, it eats the Acid way faster the Hollifield takes the Oil (by the time i was finished switching Wilson/Ela, Hollifield only used up ~100gal of Oil and the car that had started unloading at Wilson had already used up just over 2200gal. I don't know if this is intentional or maybe caused by me not having Bryson yet, and thus no Wilson Acid supply, or if something went wrong. Now, I'm not complaining, I thought it was actually a pretty nice challenge to put away all the cars in a way that there are no blockages anywhere and still have them stay on industry tracks, but that's beside the point.
The other problem is the insane weight of 25 full tankers for your starter Mogul/Ten Wheeler. And these cars aren't the only you'll get. I personally received 32 cars just for Wilson itself, 2 for Ela, 3 for Whittier (I forgot enabling the Saw Mill so there might be a few more still) and the 1st phase Ela Bridge Site cars numbering 13. In total that is 50 cars for the G-16 Mogul and the T-17 Ten Wheeler to move, almost all of them running all the way up to Ela. It makes for a nice challenge but the 25 tankers in Tier 1 seem like way too much.
Anyways, despite the wall of text, I'm very happy with the mod until now, the switching puzzle makes for great fun and you'll have more to do in the first days until Bryson.
~Kali (Writing this after having just finished the switching, so I haven't really taken the time to watch the behaviour of the industry though at 11:55 the first car is only just over half empty, so 25 a day still seems too much)
2 comments
That being said, if you start a new playthrough and immediately enable this industry, there will be a few minor problems.
For some reason, I don't know if its on purpose, you get an insane amount of Sulfuric Acid Dropoff cars. The track they need to be put on can easily hold 4, 5 if you accept a bit of clipping in the dynamic envelope at the switch. But you don't receive 4, 5 or even 6 cars, you receive somewhere over twenty.
I have 5 cars on the track (though i will only be putting 4 on there in the future as i dislike the clipping) and I have 18 other cars stashed on every spur which doesn't have a load/unload function.
Now, it eats the Acid way faster the Hollifield takes the Oil (by the time i was finished switching Wilson/Ela, Hollifield only used up ~100gal of Oil and the car that had started unloading at Wilson had already used up just over 2200gal. I don't know if this is intentional or maybe caused by me not having Bryson yet, and thus no Wilson Acid supply, or if something went wrong. Now, I'm not complaining, I thought it was actually a pretty nice challenge to put away all the cars in a way that there are no blockages anywhere and still have them stay on industry tracks, but that's beside the point.
The other problem is the insane weight of 25 full tankers for your starter Mogul/Ten Wheeler. And these cars aren't the only you'll get. I personally received 32 cars just for Wilson itself, 2 for Ela, 3 for Whittier (I forgot enabling the Saw Mill so there might be a few more still) and the 1st phase Ela Bridge Site cars numbering 13. In total that is 50 cars for the G-16 Mogul and the T-17 Ten Wheeler to move, almost all of them running all the way up to Ela. It makes for a nice challenge but the 25 tankers in Tier 1 seem like way too much.
Anyways, despite the wall of text, I'm very happy with the mod until now, the switching puzzle makes for great fun and you'll have more to do in the first days until Bryson.
~Kali
(Writing this after having just finished the switching, so I haven't really taken the time to watch the behaviour of the industry though at 11:55 the first car is only just over half empty, so 25 a day still seems too much)
It used three and a half cars of the five and I was served 12 more the next day. I now have 28 full tanker cars waiting for unloading.