Couple quick things. There is dirt covering most of the rails on the closest yard track to the base game engine shed and lead that is near it. Also have you thought about potentially making a smaller version of the yard i.e. like half as many yard tracks?
This is an awesome mod, expands upon the starting area and some as well as builds in some future proofing as you grow your railroad.
A suggestion that I have though is, is it possible to adjust the Sawmill/mainline section that merges back into one track. That way this mod can work with the Whittier Industries mod. It works but doesn't work as apparently the tracks are laid down, but their switch stands don't exist so the overlapping tracks just kinda block movement as I found out the hard way and had my starting Mogul be shot 80+ mph in reverse back towards the coal loader lol.
so I ended up using the mod but there were some conflicts and I ended up removing it.
however, when i saw the conflicts, it was also prompting me to re-place all my cars.
I didn't do that thinking I could just do that after I removed the mod. but instead, it deleted all the cars that needed to be replaced. This ended up deleting two of my engines, everything in the sylvia exchange(including the cars I needed to expand the exchange) and my passenger cars. This sets me back massively in debt. Is there anyway to roll back railroader to before it erases the data for those cars or is everything gone permanently, and I have to spend time and money to get this all fixed?
Is there any way you could make the Ela By Pass optional like the Sylva Interchange so we could use other people's Ela By pass design with their extra industries added? Your Improvements have made this game a lot more enjoyable and easier to get more done in less time. Thank You :)
A new version of Map Improvements will be out soon. I have had to make changes to Ela and Whittier to accommodate my new version of the sugar mill and another mod in Ela.
Hey Griz, not to complain but I'm having the same issue as StephenGreany in the "no_sylva" version. Other than that, this mod kicks. So , the new switch east of Ela shows reversed when lined for the main and normal when lined for the house extension. Any way you can flip that?
14 comments
Couple quick things. There is dirt covering most of the rails on the closest yard track to the base game engine shed and lead that is near it.
Also have you thought about potentially making a smaller version of the yard i.e. like half as many yard tracks?
A suggestion that I have though is, is it possible to adjust the Sawmill/mainline section that merges back into one track. That way this mod can work with the Whittier Industries mod.
It works but doesn't work as apparently the tracks are laid down, but their switch stands don't exist so the overlapping tracks just kinda block movement as I found out the hard way and had my starting Mogul be shot 80+ mph in reverse back towards the coal loader lol.
Best wishes and thanks for the awesome mods.
however, when i saw the conflicts, it was also prompting me to re-place all my cars.
I didn't do that thinking I could just do that after I removed the mod. but instead, it deleted all the cars that needed to be replaced. This ended up deleting two of my engines, everything in the sylvia exchange(including the cars I needed to expand the exchange) and my passenger cars. This sets me back massively in debt. Is there anyway to roll back railroader to before it erases the data for those cars or is everything gone permanently, and I have to spend time and money to get this all fixed?
Never mind got it figured out