When I use this mod it simply breaks most of the map. Track sections are missing in Whittier, Sylva and many others. I rebuilt the track a couple times which fixed some minor issues, but nothing fixes the track that just isn't there. Is this normal?
Would like to use your mod but.... With my rather large list of mods (tracks, yards etc....) I have found a few incompatibilities. east tunnel track disappears. Double cross over switch just east of the east tunnel the train gets stuck on a bad switch. Any chance you have time to make it more compatible with this list of mods? I haven't tested your double track mod without these mods yet. And there are quite a few more areas that are not compatible. Will test without all these other track mods to see if it works and to see which other mods are actually not compatible. :)
Thanks. Your efforts are appreciated.
Here is my list of mods I use ------------------------------------------------------------- Alarka Copper Mine 2 Run Around Track AlarkaEngineServiceUpgrade ALCo-RS1 AlinasMapMod AlmondIndustries Amelias Gov Island Storage Yard AMW_Alarka AssetLoader BarkerstownV1.0 Bryson FT IndustriesV1.0.1 BrysonIceCreamIndustryV1.2.1 BrysonLoopV1.0.1 BrysonTurpentine CoalCTweaks For E.Whittier 82.5T CoalCTweaks For Nantahala 82.5T CochranStreamlined Copper Mine Expanded C_L_B.ASSETS Darmstadt Excavations LTD Diesel Fuel Stand Tweaks x2 DW5ConnellyTweaks East Whittier Yard Revamp Elk's More Accurate Tuckasegee & Southeastern Elk's Sylva Wye (For EMAT&SE) Elk's Thomas Valley Mine Extra Alarka Fuel Spur FasterConnelly Foxy's Nantahala Engine Shed Foxy's Nantahala Yard Foxy's Revamped RobinsonGap Foxy_s Wilmot Track Addition FuelConsumption GE 44t GN-F7a GN-F7b GN-L27-2442 GP38Public Griz1231_East_Whittier_Sugar_Mill Griz1231_Ela_Industries Griz1231_Ela_Whittier_Telegraph_Poles GWR6029 Ela Passing Loop Jb Dillsboro Yard Expansion Katers Alarka Loop Katers Andrews Loop Katers MGChem RevAmp Katers Sylva Interchange Katers Walker HumpYard KWIX_Industry Latom's Special Catalog of Load IDs V2.5 MapEnhancer MVRsLoggingCars Nantahala Track Rework Nekos Whittier East crossover Mod NicksHornPack NicksIndustriesExtended PassengerHelper PinesConnellyExtensions PS2 Covered Hopper 3 bay radioisotopics's IDs Railloader RobinsonHemingwayBypass Shared Tracks Seperate Waybills SmartOrders StrangeCustoms Strepanek Drywall SwitchToDestination Sylva P&T Pulp Extension Tender swaps The Standard Catalog of Load IDs TheTies TMZSawmillRework TMZWalkerUpperExtended ToptonStorageTracks tostilities UnitedMiningCoFluorite UnitedMiningCoTin Upper Cowee Utilities westBrysonIndustries westBrysonScenery Whittier Chip Hoppers WhittierSwitches WilsonAcid ZoepersAndrewsInterchange ZoepersElaEntry
reference Im not sure which mods are active at Cochran (besides the uranium mine addon) but the dual track messes with two switches, one leading to the tunnel heading to andrews and another to an industry siding.
Yes, I will be releasing an update to the mod shortly (when i get around to it) that fixes it for the Experimental build. In this i have removed the Hemmingway shortcut which reverts that area to default. It works with the other mods after that.
Hey! I noticed that near the switch to Walker just before Bryson, the tracks seem to narrow there quite signifcantly to the point where the tracks almost become one
On another note, i also noticed that the mod seems to break the Bryson Loop for some reason. Which I'm not entirely sure why.
Ill look into the Walker area, it does get narrow there as I'm attempting to miss game objects like signs etc.
With the Bryson loop I'm aware of it being broken, i have built a Bryson loop into the latest version of this mod, its a $1 unlockable milestone. Remove the Bryson loop and use the one built into this mod.
Hello, I want to ask a question if this can be fixed/adjusted if possible.
I feel like the track that is circled is a bit too tight and could cause a train derailment if going too fast.
If for whatever reason that the tracks you are seeing is not from this mod, please let me know, however, if they are from this mod, then you can safely ignore this last sentence.
theres a weird one ive been having where west bryson interchange doesnt work with the dual mainline because the single track at west bryson doesnt connect to it anymore, but if i disable dual track it connects properly
I've fixed the issue with Chomers West Bryson Interchange, there's a new version being uploaded now (20240709.01)
It's only a temp fix, I'll fix it properly later. Don't park anything on the new track as it will break some of the CTC modifications I've made to make trains go through red signals - Ill have to come up with a more permanent solution later.
21 comments
Double cross over switch just east of the east tunnel the train gets stuck on a bad switch.
Any chance you have time to make it more compatible with this list of mods? I haven't tested your double track mod without these mods yet. And there are quite a few more areas that are not compatible. Will test without all these other track mods to see if it works and to see which other mods are actually not compatible. :)
Thanks. Your efforts are appreciated.
Here is my list of mods I use
-------------------------------------------------------------
Alarka Copper Mine 2 Run Around Track
AlarkaEngineServiceUpgrade
ALCo-RS1
AlinasMapMod
AlmondIndustries
Amelias Gov Island Storage Yard
AMW_Alarka
AssetLoader
BarkerstownV1.0
Bryson FT IndustriesV1.0.1
BrysonIceCreamIndustryV1.2.1
BrysonLoopV1.0.1
BrysonTurpentine
CoalCTweaks For E.Whittier 82.5T
CoalCTweaks For Nantahala 82.5T
CochranStreamlined
Copper Mine Expanded
C_L_B.ASSETS
Darmstadt Excavations LTD
Diesel Fuel Stand Tweaks x2
DW5ConnellyTweaks
East Whittier Yard Revamp
Elk's More Accurate Tuckasegee & Southeastern
Elk's Sylva Wye (For EMAT&SE)
Elk's Thomas Valley Mine
Extra Alarka Fuel Spur
FasterConnelly
Foxy's Nantahala Engine Shed
Foxy's Nantahala Yard
Foxy's Revamped RobinsonGap
Foxy_s Wilmot Track Addition
FuelConsumption
GE 44t
GN-F7a
GN-F7b
GN-L27-2442
GP38Public
Griz1231_East_Whittier_Sugar_Mill
Griz1231_Ela_Industries
Griz1231_Ela_Whittier_Telegraph_Poles
GWR6029 Ela Passing Loop
Jb Dillsboro Yard Expansion
Katers Alarka Loop
Katers Andrews Loop
Katers MGChem RevAmp
Katers Sylva Interchange
Katers Walker HumpYard
KWIX_Industry
Latom's Special Catalog of Load IDs V2.5
MapEnhancer
MVRsLoggingCars
Nantahala Track Rework
Nekos Whittier East crossover Mod
NicksHornPack
NicksIndustriesExtended
PassengerHelper
PinesConnellyExtensions
PS2 Covered Hopper 3 bay
radioisotopics's IDs
Railloader
RobinsonHemingwayBypass
Shared Tracks Seperate Waybills
SmartOrders
StrangeCustoms
Strepanek Drywall
SwitchToDestination
Sylva P&T Pulp Extension
Tender swaps
The Standard Catalog of Load IDs
TheTies
TMZSawmillRework
TMZWalkerUpperExtended
ToptonStorageTracks
tostilities
UnitedMiningCoFluorite
UnitedMiningCoTin
Upper Cowee
Utilities
westBrysonIndustries
westBrysonScenery
Whittier Chip Hoppers
WhittierSwitches
WilsonAcid
ZoepersAndrewsInterchange
ZoepersElaEntry
Im not sure which mods are active at Cochran (besides the uranium mine addon) but the dual track messes with two switches, one leading to the tunnel heading to andrews and another to an industry siding.
On another note, i also noticed that the mod seems to break the Bryson Loop for some reason. Which I'm not entirely sure why.
With the Bryson loop I'm aware of it being broken, i have built a Bryson loop into the latest version of this mod, its a $1 unlockable milestone. Remove the Bryson loop and use the one built into this mod.
I feel like the track that is circled is a bit too tight and could cause a train derailment if going too fast.
If for whatever reason that the tracks you are seeing is not from this mod, please let me know, however, if they are from this mod, then you can safely ignore this last sentence.
It's only a temp fix, I'll fix it properly later. Don't park anything on the new track as it will break some of the CTC modifications I've made to make trains go through red signals - Ill have to come up with a more permanent solution later.
let me know if there are any dramas.
Also please remove all mods except for the required three and try again, it's most likely a conflict i'm not aware of