File information

Last updated

Original upload

Created by

DWFiv3

Uploaded by

DWFiv3

Virus scan

Safe to use

Tags for this mod

21 comments

  1. PremiumGamer69420
    PremiumGamer69420
    • member
    • 0 kudos
    This mod is broken atm, breaks many parts of the map
  2. HSFSteveO
    HSFSteveO
    • member
    • 0 kudos
    When I use this mod it simply breaks most of the map. Track sections are missing in Whittier, Sylva and many others. I rebuilt the track a couple times which fixed some minor issues, but nothing fixes the track that just isn't there. Is this normal?
  3. Shad0wFace
    Shad0wFace
    • member
    • 0 kudos
    Hey man, do you Update this mod?
  4. warrencol
    warrencol
    • member
    • 0 kudos
    Would like to use your mod but.... With my rather large list of mods (tracks, yards etc....) I have found a few incompatibilities.     east tunnel track disappears.  
    Double cross over switch just east of the east tunnel the train gets stuck on a bad switch.
    Any chance you have time to make it more compatible with this list of mods?  I haven't tested your double track mod without these mods yet.    And there are quite a few more areas that are not compatible.  Will test without all these other track mods to see if it works and to see which other mods are actually not compatible. :)

    Thanks.  Your efforts are appreciated.  

    Here is my list of mods I use
    -------------------------------------------------------------
    Alarka Copper Mine 2 Run Around Track
    AlarkaEngineServiceUpgrade
    ALCo-RS1
    AlinasMapMod
    AlmondIndustries
    Amelias Gov Island Storage Yard
    AMW_Alarka
    AssetLoader
    BarkerstownV1.0
    Bryson FT IndustriesV1.0.1
    BrysonIceCreamIndustryV1.2.1
    BrysonLoopV1.0.1
    BrysonTurpentine
    CoalCTweaks For E.Whittier 82.5T
    CoalCTweaks For Nantahala 82.5T
    CochranStreamlined
    Copper Mine Expanded
    C_L_B.ASSETS
    Darmstadt Excavations LTD
    Diesel Fuel Stand Tweaks x2
    DW5ConnellyTweaks
    East Whittier Yard Revamp
    Elk's More Accurate Tuckasegee & Southeastern
    Elk's Sylva Wye (For EMAT&SE)
    Elk's Thomas Valley Mine
    Extra Alarka Fuel Spur
    FasterConnelly
    Foxy's Nantahala Engine Shed
    Foxy's Nantahala Yard
    Foxy's Revamped RobinsonGap
    Foxy_s Wilmot Track Addition
    FuelConsumption
    GE 44t
    GN-F7a
    GN-F7b
    GN-L27-2442
    GP38Public
    Griz1231_East_Whittier_Sugar_Mill
    Griz1231_Ela_Industries
    Griz1231_Ela_Whittier_Telegraph_Poles
    GWR6029 Ela Passing Loop
    Jb Dillsboro Yard Expansion
    Katers Alarka Loop
    Katers Andrews Loop
    Katers MGChem RevAmp
    Katers Sylva Interchange
    Katers Walker HumpYard
    KWIX_Industry
    Latom's Special Catalog of Load IDs V2.5
    MapEnhancer
    MVRsLoggingCars
    Nantahala Track Rework
    Nekos Whittier East crossover Mod
    NicksHornPack
    NicksIndustriesExtended
    PassengerHelper
    PinesConnellyExtensions
    PS2 Covered Hopper 3 bay
    radioisotopics's IDs
    Railloader
    RobinsonHemingwayBypass
    Shared Tracks Seperate Waybills
    SmartOrders
    StrangeCustoms
    Strepanek Drywall
    SwitchToDestination
    Sylva P&T Pulp Extension
    Tender swaps
    The Standard Catalog of Load IDs
    TheTies
    TMZSawmillRework
    TMZWalkerUpperExtended
    ToptonStorageTracks
    tostilities
    UnitedMiningCoFluorite
    UnitedMiningCoTin
    Upper Cowee
    Utilities
    westBrysonIndustries
    westBrysonScenery
    Whittier Chip Hoppers
    WhittierSwitches
    WilsonAcid
    ZoepersAndrewsInterchange
    ZoepersElaEntry
  5. RossBDony
    RossBDony
    • member
    • 0 kudos
    reference
    
    Im not sure which mods are active at Cochran (besides the uranium mine addon) but the dual track messes with two switches, one leading to the tunnel heading to andrews and another to an industry siding.
  6. Garmoe1024
    Garmoe1024
    • member
    • 0 kudos
    Are you aware of an issue with this mod not working with the bryson loop mod? Other than that you did a great job
    1. DWFiv3
      DWFiv3
      • member
      • 6 kudos
      Yes, I will be releasing an update to the mod shortly (when i get around to it) that fixes it for the Experimental build. In this i have removed the Hemmingway shortcut which reverts that area to default. It works with the other mods after that.
  7. LordArs3nalXYT
    LordArs3nalXYT
    • supporter
    • 0 kudos
    Hey! I noticed that near the switch to Walker just before Bryson, the tracks seem to narrow there quite signifcantly to the point where the tracks almost become one

    On another note, i also noticed that the mod seems to break the Bryson Loop for some reason. Which I'm not entirely sure why.
    1. DWFiv3
      DWFiv3
      • member
      • 6 kudos
      Ill look into the Walker area, it does get narrow there as I'm attempting to miss game objects like signs etc.

      With the Bryson loop I'm aware of it being broken, i have built a Bryson loop into the latest version of this mod, its a $1 unlockable milestone. Remove the Bryson loop and use the one built into this mod.
  8. 0xferd
    0xferd
    • member
    • 0 kudos
    Hello, I want to ask a question if this can be fixed/adjusted if possible.

    I feel like the track that is circled is a bit too tight and could cause a train derailment if going too fast.

    If for whatever reason that the tracks you are seeing is not from this mod, please let me know, however, if they are from this mod, then you can safely ignore this last sentence.

    1. DWFiv3
      DWFiv3
      • member
      • 6 kudos
      Its part of the mod however you can drive 35 through it with a lot of squealing..... 
  9. DevilKing3579
    DevilKing3579
    • supporter
    • 4 kudos
    can you seperate certain bits into different sections cause i use some mods that dont work with some bits
     
    1. DWFiv3
      DWFiv3
      • member
      • 6 kudos
      I’d be happy to take a look, please let me know what mod you are having issues with and where in the game it is and ill take a look at what I can do.
    2. rocker12341234
      rocker12341234
      • member
      • 0 kudos
      theres a weird one ive been having where west bryson interchange doesnt work with the dual mainline because the single track at west bryson doesnt connect to it anymore, but if i disable dual track it connects properly
    3. DevilKing3579
      DevilKing3579
      • supporter
      • 4 kudos
      it would be easier to give you my map mods so you can see if you want me but if not i can try and figure it out in which ones it is
    4. DWFiv3
      DWFiv3
      • member
      • 6 kudos
      I think I know why this occurs, I should be able to fix this.
    5. DWFiv3
      DWFiv3
      • member
      • 6 kudos
      Disable the mods one by one until the issue is gone, let me know what mod is the issue and where and ill see what I can do
    6. DWFiv3
      DWFiv3
      • member
      • 6 kudos
      I've fixed the issue with Chomers West Bryson Interchange, there's a new version being uploaded now (20240709.01)

      It's only a temp fix, I'll fix it properly later. Don't park anything on the new track as it will break some of the CTC modifications I've made to make trains go through red signals - Ill have to come up with a more permanent solution later. 

      let me know if there are any dramas.
    7. DevilKing3579
      DevilKing3579
      • supporter
      • 4 kudos
      ok give me 20 minutes
  10. MarklinMoment
    MarklinMoment
    • member
    • 0 kudos
    This literally bricks my game when i load a save.
    1. DWFiv3
      DWFiv3
      • member
      • 6 kudos
      Can i please ask if you are running the latest versions of the required mods?

      Also please remove all mods except for the required three and try again, it's most likely a conflict i'm not aware of