That's not pretty. Trying to fix this, but so far, the building you talk about does not appear on my Railroader. Maybe because I'm running experimental?
Is it possible please to offer up the older version with the shorter passenger repair tracks. I think that looks better. If you could offer a "long tracks" and a "short tracks" version that would be great, thank you.
ive downloaded this mod 2 diff times and the tracks dont expand as shown in your pictures so you might have to look into this i've loaded it with railloader and looked no change in track size behind the roundhouse at all i even downloaded both files you have tracks still dont "expand" as shown in the pics. pics 2 3 and 4 dont happen when i install the mods using the 2 diff files you have here just so you know
I have re-tested both of the mods and they do work on this side. It has been downloaded more then 500 times now, no other users are reporting issues.
Did you install it correctly by dragging the zip on top of railLoader? Are you running the latest version of railLoader and strange customs? Are you running other mods in that area? (stuff from Radioisotopics collides with my mods for instance).
ok guess i'll only try 2.5 but if it dosent work then idk what to do
no change with only 2.5 installed and no 2.0 so idk whats causing this as i have no mods from that person you said i do have some bryson mods just nothing that should affect those tracks i have the wye extension and roundhouse tracks mod that adds more tracks around the turntable but your pic shows those tracks near the roundhouse so ik thats not the issue
wait a minute let me try it without the roundhouse mod maybe thats the issue as after looking at the pic i notice yours dosent show that mod hm odd i removed that mod to see still no change
https://www.nexusmods.com/railroader/mods/159 this is the only mod besides the wye extension i have that would possibly effect yours just wierd as the track expansion you have shouldnt be affected with this mod at all since the extended roundhouse tracks dont go that far
also just looked railloader hasnt been updated since june 4th and strange customs since july 12th idk if thats a issue shouldnt be
I guess that that mod does influence my mod. It goes in the same core structure programming wise. So that most likely result in a collision, even if the tracks don't touch each other.
is there a way you can make it compatible with your mod? as i feel like your sidings would be perfect to go with that mod. i dont think the wye extension is the issue unless you looked at both i think it would be the roundhouse one only but look at both just to be sure. not a demand just a suggestion. just sent a message to person who made that roundhouse mod to see if he can help make his mod and your work
I have had a look and installed that mod. But it does not affect my mod in a negative way. So this is not the reason why my mod is not working with your setup. Please have I look in your railLoader log files. Maybe that gives an answer. Or try excluding other mods temporarily (by moving them out of the mods folder into a temp folder) to see where this clashes. If you try that last ting: do use a new sandbox safe, so it doesn't upset you game.
i removed all the bryson mods except yours no change im wondering if i start a new save guess it cant hurt to try that. nope even a new sandbox save didnt help now i'll load up with only your mod but if nothing changes then idk whats causing this. ok with your repair track expansion 2.0 it adds those tracks when i only have 2.5 installed those 2 tracks get removed where they are no longer repair tracks so maybe the 2 diff versions conflict or something im so confused. i cant send you my railloader log unless i try on discord. i sent you a dm just a update your 2.0 works just not your 2.5 if i only have 2.5 installed no repair tracks there
17 comments
Is it possible please to offer up the older version with the shorter passenger repair tracks. I think that looks better. If you could offer a "long tracks" and a "short tracks" version that would be great, thank you.
Did you install it correctly by dragging the zip on top of railLoader?
Are you running the latest version of railLoader and strange customs?
Are you running other mods in that area? (stuff from Radioisotopics collides with my mods for instance).
my railloader is 1.8.2.1and yes i drag the zips both on top of railloader i can do this then show it in game somehow if needed
StrangeCustoms_1.7.24194.2259 just reinstalled this today same result as before no change to the tracks as shown in pics 2 and 4
those are the versions i have hope they are the right ones
i cant show a shot but the tracks for me at least are same size as your 1st pic
no change with only 2.5 installed and no 2.0 so idk whats causing this as i have no mods from that person you said i do have some bryson mods just nothing that should affect those tracks i have the wye extension and roundhouse tracks mod that adds more tracks around the turntable but your pic shows those tracks near the roundhouse so ik thats not the issue
wait a minute let me try it without the roundhouse mod maybe thats the issue as after looking at the pic i notice yours dosent show that mod hm odd i removed that mod to see still no change
https://www.nexusmods.com/railroader/mods/159
this is the only mod besides the wye extension i have that would possibly effect yours just wierd as the track expansion you have shouldnt be affected with this mod at all since the extended roundhouse tracks dont go that far
also just looked railloader hasnt been updated since june 4th and strange customs since july 12th idk if thats a issue shouldnt be